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Migration cleanup and renderer documentation
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@@ -24,8 +24,6 @@ inline std::vector<glm::vec4> const ndcfrustumshapepoints //
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{-1, 1, 1, 1}, // z-far
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};
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inline std::vector<std::size_t> const frustumshapepoinstorder { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 };
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// generic frustum class. used to determine if objects are inside current view area
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class cFrustum {
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