diff --git a/opengl33renderer.cpp b/opengl33renderer.cpp index 16bd6c26..aabee814 100644 --- a/opengl33renderer.cpp +++ b/opengl33renderer.cpp @@ -1799,12 +1799,12 @@ bool opengl33_renderer::Render(world_environment *Environment) glm::vec4 color(suncolor.x, suncolor.y, suncolor.z, clamp(1.5f - Global.Overcast, 0.f, 1.f) * fogfactor); auto const sunvector = Environment->m_sun.getDirection(); - float const size = interpolate( // TODO: expose distance/scale factor from the moon object + /*float const size = interpolate( // TODO: expose distance/scale factor from the moon object 0.0325f, 0.0275f, - clamp( Environment->m_sun.getAngle(), 0.f, 90.f ) / 90.f ); + clamp( Environment->m_sun.getAngle(), 0.f, 90.f ) / 90.f );*/ model_ubs.param[0] = color; - model_ubs.param[1] = glm::vec4(glm::vec3(modelview * glm::vec4(sunvector, 1.0f)), /*0.00463f*/ size); + model_ubs.param[1] = glm::vec4(glm::vec3(modelview * glm::vec4(sunvector, 1.0f)), 0.00463f /* size */); model_ubs.param[2] = glm::vec4(0.0f, 1.0f, 1.0f, 0.0f); model_ubo->update(model_ubs); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); @@ -1875,13 +1875,14 @@ bool opengl33_renderer::Render(world_environment *Environment) moonu = 0.0f; } + /* float const size = interpolate( // TODO: expose distance/scale factor from the moon object 0.0160f, 0.0135f, - clamp( Environment->m_moon.getAngle(), 0.f, 90.f ) / 90.f ); + clamp( Environment->m_moon.getAngle(), 0.f, 90.f ) / 90.f );*/ model_ubs.param[0] = color; - model_ubs.param[1] = glm::vec4(glm::vec3(modelview * glm::vec4(moonvector, 1.0f)), /*0.00451f*/ size); + model_ubs.param[1] = glm::vec4(glm::vec3(modelview * glm::vec4(moonvector, 1.0f)), 0.00451f /* size */); model_ubs.param[2] = glm::vec4(moonu, moonv, 0.333f, 0.0f); model_ubo->update(model_ubs); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);