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early implementation of geometry bank, partial replacement of math classes with glm
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122
openglgeometrybank.h
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122
openglgeometrybank.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "GL/glew.h"
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#ifdef _WINDOWS
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#include "GL/wglew.h"
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#endif
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struct basic_vertex {
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glm::vec3 position; // 3d space
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glm::vec3 normal; // 3d space
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glm::vec2 texture; // uv space
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void serialize( std::ostream& );
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void deserialize( std::istream& );
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};
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typedef std::vector<basic_vertex> vertex_array;
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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typedef std::size_t geometrychunk_handle;
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class geometry_bank {
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public:
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// types:
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// constructors:
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// destructor:
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virtual
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~geometry_bank() { ; }
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// methods:
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// creates a new geometry chunk of specified type from supplied vertex data. returns: handle to the chunk or NULL
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virtual
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geometrychunk_handle
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create( vertex_array &Vertices, int const Datatype );
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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virtual
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bool
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replace( vertex_array &Vertices, geometrychunk_handle const Chunk, std::size_t const Offset = 0 );
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// draws geometry stored in specified chunk
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virtual
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void
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draw( geometrychunk_handle const Chunk ) = 0;
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// draws geometry stored in supplied list of chunks
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template <typename _Iterator>
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void
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draw( _Iterator First, _Iterator Last ) { while( First != Last ) { draw( *First ); ++First; } }
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vertex_array &
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data( geometrychunk_handle const Chunk );
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protected:
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// types:
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struct geometry_chunk {
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int type; // kind of geometry used by the chunk
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vertex_array vertices; // geometry data
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geometry_chunk( vertex_array &Vertices, int const Datatype ) :
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vertices( Vertices ), type( Datatype )
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{}
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};
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typedef std::vector<geometry_chunk> geometrychunk_sequence;
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// members:
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geometrychunk_sequence m_chunks;
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};
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// opengl vbo-based variant of the geometry bank
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class opengl_vbogeometrybank : public geometry_bank {
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public:
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// methods:
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// creates a new geometry chunk of specified type from supplied vertex data. returns: handle to the chunk or NULL
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geometrychunk_handle
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create( vertex_array &Vertices, int const Datatype );
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool
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replace( vertex_array &Vertices, geometrychunk_handle const Chunk, std::size_t const Offset = 0 );
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// draws geometry stored in specified chunk
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void
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draw( geometrychunk_handle const Chunk );
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private:
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// types:
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struct chunk_record{
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std::size_t offset{ 0 }; // beginning of the chunk data as offset from the beginning of the last established buffer
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std::size_t size{ 0 }; // size of the chunk in the last established buffer
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bool is_good{ false }; // true if local content of the chunk matches the data on the opengl end
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};
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typedef std::vector<chunk_record> chunkrecord_sequence;
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// methods:
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void
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bind_buffer();
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void
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delete_buffer();
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// members:
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static GLuint m_activebuffer; // buffer bound currently on the opengl end, if any
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GLuint m_buffer{ NULL }; // id of the buffer holding data on the opengl end
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std::size_t m_buffercapacity{ 0 }; // total capacity of the last established buffer
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chunkrecord_sequence m_chunkrecords; // helper data for all stored geometry chunks, in matching order
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};
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