mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 06:29:18 +02:00
early implementation of geometry bank, partial replacement of math classes with glm
This commit is contained in:
22
renderer.cpp
22
renderer.cpp
@@ -775,11 +775,12 @@ opengl_renderer::Render( TModel3d *Model, material_data const *Material, double
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// TODO: unify the render code after generic buffers are in place
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// setup
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/*
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if( Global::bUseVBO ) {
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if( false == Model->StartVBO() )
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return false;
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}
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*/
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Model->Root->ReplacableSet(
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( Material != nullptr ?
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Material->replacable_skins :
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@@ -793,7 +794,7 @@ opengl_renderer::Render( TModel3d *Model, material_data const *Material, double
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// post-render cleanup
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if( Global::bUseVBO ) {
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Model->EndVBO();
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// Model->EndVBO();
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}
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return true;
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@@ -857,7 +858,10 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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// main draw call. TODO: generic buffer base class, specialized for vbo, dl etc
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if( Global::bUseVBO ) {
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/*
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::glDrawArrays( Submodel->eType, Submodel->iVboPtr, Submodel->iNumVerts );
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*/
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Submodel->pRoot->m_geometry->draw( Submodel->m_chunk );
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}
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else {
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::glCallList( Submodel->uiDisplayList );
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@@ -898,7 +902,10 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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// main draw call. TODO: generic buffer base class, specialized for vbo, dl etc
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if( Global::bUseVBO ) {
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/*
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::glDrawArrays( GL_POINTS, Submodel->iVboPtr, Submodel->iNumVerts );
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*/
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Submodel->pRoot->m_geometry->draw( Submodel->m_chunk );
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}
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else {
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::glCallList( Submodel->uiDisplayList );
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@@ -921,6 +928,7 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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// main draw call. TODO: generic buffer base class, specialized for vbo, dl etc
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if( Global::bUseVBO ) {
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/*
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// NOTE: we're doing manual switch to color vbo setup, because there doesn't seem to be any convenient way available atm
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// TODO: implement easier way to go about it
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::glDisableClientState( GL_NORMAL_ARRAY );
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@@ -933,6 +941,7 @@ opengl_renderer::Render( TSubModel *Submodel ) {
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::glDisableClientState( GL_COLOR_ARRAY );
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::glEnableClientState( GL_NORMAL_ARRAY );
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::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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*/
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}
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else {
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::glCallList( Submodel->uiDisplayList );
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@@ -1298,11 +1307,12 @@ opengl_renderer::Render_Alpha( TModel3d *Model, material_data const *Material, d
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// TODO: unify the render code after generic buffers are in place
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// setup
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/*
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if( Global::bUseVBO ) {
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if( false == Model->StartVBO() )
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return false;
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}
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*/
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Model->Root->ReplacableSet(
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( Material != nullptr ?
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Material->replacable_skins :
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@@ -1315,10 +1325,11 @@ opengl_renderer::Render_Alpha( TModel3d *Model, material_data const *Material, d
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Render_Alpha( Model->Root );
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// post-render cleanup
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/*
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if( Global::bUseVBO ) {
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Model->EndVBO();
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}
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*/
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return true;
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}
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@@ -1378,7 +1389,10 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
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// main draw call. TODO: generic buffer base class, specialized for vbo, dl etc
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if( Global::bUseVBO ) {
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/*
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::glDrawArrays( Submodel->eType, Submodel->iVboPtr, Submodel->iNumVerts );
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*/
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Submodel->pRoot->m_geometry->draw( Submodel->m_chunk );
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}
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else {
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::glCallList( Submodel->uiDisplayList );
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