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Cull shadow and reflection passes on the GPU
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@@ -9,4 +9,7 @@ void main()
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{
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gl_Position = (projection * effective_modelview()) * vec4(v_vert, 1.0f);
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f_coord = v_coord;
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#ifdef MODEL_DRAWS
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f_model_draw = uint(gl_DrawID);
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#endif
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}
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