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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 22:09:19 +02:00

reformat: use auto on certain types

This commit is contained in:
jerrrrycho
2026-07-04 04:04:17 +02:00
parent a4c126b4ea
commit f61068ff89
53 changed files with 200 additions and 201 deletions

View File

@@ -67,7 +67,7 @@ scenarioloader_ui::scenarioloader_ui()
std::vector<std::string> scenarioloader_ui::get_random_trivia()
{
WriteLog("Loading random trivia...");
std::vector<std::string> trivia = std::vector<std::string>();
auto trivia = std::vector<std::string>();
if (!FileExists("lang/trivia_" + Global.asLang + ".json")
&& !FileExists("lang/trivia_en.json"))
@@ -203,7 +203,7 @@ void scenarioloader_ui::render_()
// Gradient at the lower half of the screen
if (!Global.NvRenderer)
{
const ImTextureID tex = (ImTextureID)(intptr_t)m_gradient_overlay_tex; // See https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples#example-for-opengl-users
const auto tex = (ImTextureID)(intptr_t)m_gradient_overlay_tex; // See https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples#example-for-opengl-users
draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
}
@@ -284,7 +284,7 @@ void scenarioloader_ui::render_()
if (!sceneryName.empty())
{
ImVec2 text_size = ImGui::CalcTextSize(sceneryName.c_str());
ImVec2 text_pos = ImVec2(screen_size.x - 16 * scale - text_size.x, 16 * scale);
auto text_pos = ImVec2(screen_size.x - 16 * scale - text_size.x, 16 * scale);
draw_list->AddText(text_pos, IM_COL32_WHITE, sceneryName.c_str());
}