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reformat: use auto on certain types
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@@ -45,8 +45,7 @@ std::unique_ptr<TModel3d> vr_openvr::create_hiddenarea_model(vr_interface::eye_e
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glm::vec2(0.0f)));
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}
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std::unique_ptr<TModel3d> model = std::make_unique<TModel3d>();
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auto model = std::make_unique<TModel3d>();
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model->AppendChildFromGeometry("__root", "none", vertices, gfx::index_array());
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model->Init();
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