diff --git a/entitysystem/components/RenderComponents.h b/entitysystem/components/RenderComponents.h
index 5fe1c458..ef8cf7f6 100644
--- a/entitysystem/components/RenderComponents.h
+++ b/entitysystem/components/RenderComponents.h
@@ -30,17 +30,5 @@ struct LODController
double RangeMax;
};
-///
-/// Component for entities that can be rendered with LOD
-///
-///
-/// Has higher priority as it's for node objects
-///
-struct NodeLODController
-{
- double RangeMin;
- double RangeMax;
-};
-
} // namespace ECSComponent
#endif // EU07_RENDERCOMPONENTS_H
diff --git a/simulation/simulationstateserializer.cpp b/simulation/simulationstateserializer.cpp
index 51c84c88..0a694336 100644
--- a/simulation/simulationstateserializer.cpp
+++ b/simulation/simulationstateserializer.cpp
@@ -437,7 +437,7 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
nodeTransform.Rotation = Scratchpad.location.rotation;
//nodeTransform.Scale = Scratchpad.location.scale;
- auto lodController = CS.AddComponent(CSEntity);
+ auto lodController = CS.AddComponent(CSEntity);
lodController.RangeMax = nodedata.range_max;
lodController.RangeMin = nodedata.range_min;