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linux support
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@@ -94,11 +94,11 @@ class TAnimContainer
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void UpdateModel();
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void UpdateModelIK();
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bool InMovement(); // czy w trakcie animacji?
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double _fastcall AngleGet()
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double AngleGet()
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{
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return vRotateAngles.z;
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}; // jednak ostatnia, T3D ma inny układ
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vector3 _fastcall TransGet()
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vector3 TransGet()
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{
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return vector3(-vTranslation.x, vTranslation.z, vTranslation.y);
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}; // zmiana, bo T3D ma inny układ
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