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https://github.com/MaSzyna-EU07/maszyna.git
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linux support
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305
WinSound.cpp
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305
WinSound.cpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "Sound.h"
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#include "Globals.h"
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#include "Logs.h"
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#include "usefull.h"
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#include "mczapkie/mctools.h"
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#include "wavread.h"
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#define SAFE_RELEASE(p) \
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{ \
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if (p) \
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{ \
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(p)->Release(); \
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(p) = NULL; \
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} \
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}
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LPDIRECTSOUND TSoundsManager::pDS;
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LPDIRECTSOUNDNOTIFY TSoundsManager::pDSNotify;
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int TSoundsManager::Count = 0;
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TSoundContainer *TSoundsManager::First = NULL;
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TSoundContainer::TSoundContainer(LPDIRECTSOUND pDS, std::string const &Directory, std::string const &Filename, int NConcurrent)
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{ // wczytanie pliku dźwiękowego
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int hr = 111;
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DSBuffer = nullptr; // na początek, gdyby uruchomić dźwięków się nie udało
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Concurrent = NConcurrent;
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Oldest = 0;
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m_name = Directory + Filename;
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// Create a new wave file class
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std::shared_ptr<CWaveSoundRead> pWaveSoundRead = std::make_shared<CWaveSoundRead>();
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// Load the wave file
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if( ( FAILED( pWaveSoundRead->Open( m_name ) ) )
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&& ( FAILED( pWaveSoundRead->Open( Filename ) ) ) ) {
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ErrorLog( "Missed sound: " + Filename );
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return;
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}
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m_name = ToLower( Filename );
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// Set up the direct sound buffer, and only request the flags needed
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// since each requires some overhead and limits if the buffer can
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// be hardware accelerated
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DSBUFFERDESC dsbd;
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ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
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dsbd.dwSize = sizeof(DSBUFFERDESC);
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dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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if (!Global::bInactivePause) // jeśli przełączony w tło ma nadal działać
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dsbd.dwFlags |= DSBCAPS_GLOBALFOCUS; // to dźwięki mają być również słyszalne
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dsbd.dwBufferBytes = pWaveSoundRead->m_ckIn.cksize;
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dsbd.lpwfxFormat = pWaveSoundRead->m_pwfx;
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fSamplingRate = pWaveSoundRead->m_pwfx->nSamplesPerSec;
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iBitsPerSample = pWaveSoundRead->m_pwfx->wBitsPerSample;
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// pDSBuffer= (LPDIRECTSOUNDBUFFER*) malloc(Concurrent*sizeof(LPDIRECTSOUNDBUFFER));
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// for (int i=0; i<Concurrent; i++)
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// pDSBuffer[i]= NULL;
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// Create the static DirectSound buffer
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if (FAILED(hr = pDS->CreateSoundBuffer(&dsbd, &(DSBuffer), NULL)))
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// if (FAILED(pDS->CreateSoundBuffer(&dsbd,&(DSBuffer),NULL)))
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return;
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// Remember how big the buffer is
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DWORD dwBufferBytes;
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dwBufferBytes = dsbd.dwBufferBytes;
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//----------------------------------------------------------
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BYTE *pbWavData; // Pointer to actual wav data
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UINT cbWavSize; // Size of data
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VOID *pbData = NULL;
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VOID *pbData2 = NULL;
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DWORD dwLength;
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DWORD dwLength2;
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// The size of wave data is in pWaveFileSound->m_ckIn
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INT nWaveFileSize = pWaveSoundRead->m_ckIn.cksize;
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// Allocate that buffer.
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pbWavData = new BYTE[nWaveFileSize];
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if (NULL == pbWavData)
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return; // E_OUTOFMEMORY;
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// if (FAILED(hr=pWaveSoundRead->Read( nWaveFileSize,pbWavData,&cbWavSize)))
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if( FAILED( hr = pWaveSoundRead->Read( nWaveFileSize, pbWavData, &cbWavSize ) ) ) {
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delete[] pbWavData;
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return;
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}
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// Reset the file to the beginning
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pWaveSoundRead->Reset();
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// Lock the buffer down
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// if (FAILED(hr=DSBuffer->Lock(0,dwBufferBytes,&pbData,&dwLength,&pbData2,&dwLength2,0)))
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if( FAILED( hr = DSBuffer->Lock( 0, dwBufferBytes, &pbData, &dwLength, &pbData2, &dwLength2, 0L ) ) ) {
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delete[] pbWavData;
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return;
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}
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// Copy the memory to it.
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memcpy(pbData, pbWavData, dwBufferBytes);
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// Unlock the buffer, we don't need it anymore.
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DSBuffer->Unlock(pbData, dwBufferBytes, NULL, 0);
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pbData = NULL;
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// We dont need the wav file data buffer anymore, so delete it
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delete[] pbWavData;
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DSBuffers.push(DSBuffer);
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};
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TSoundContainer::~TSoundContainer()
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{
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while (!DSBuffers.empty())
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{
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SAFE_RELEASE(DSBuffers.top());
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DSBuffers.pop();
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}
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SafeDelete(Next);
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};
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LPDIRECTSOUNDBUFFER TSoundContainer::GetUnique(LPDIRECTSOUND pDS)
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{
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if (!DSBuffer)
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return NULL;
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// jeśli się dobrze zainicjowało
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LPDIRECTSOUNDBUFFER buff = nullptr;
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pDS->DuplicateSoundBuffer(DSBuffer, &buff);
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if (buff)
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DSBuffers.push(buff);
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return DSBuffers.top();
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};
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TSoundsManager::~TSoundsManager()
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{
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Free();
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};
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void TSoundsManager::Free()
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{
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SafeDelete(First);
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SAFE_RELEASE(pDS);
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};
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TSoundContainer * TSoundsManager::LoadFromFile( std::string const &Dir, std::string const &Filename, int Concurrent)
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{
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TSoundContainer *tmp = First;
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First = new TSoundContainer(pDS, Dir, Filename, Concurrent);
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First->Next = tmp;
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Count++;
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return First; // albo NULL, jak nie wyjdzie (na razie zawsze wychodzi)
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};
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LPDIRECTSOUNDBUFFER TSoundsManager::GetFromName(std::string const &Name, bool Dynamic, float *fSamplingRate)
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{ // wyszukanie dźwięku w pamięci albo wczytanie z pliku
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std::string name{ ToLower(Name) };
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std::string file;
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if (Dynamic)
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{ // próba wczytania z katalogu pojazdu
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file = Global::asCurrentDynamicPath + name;
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if (FileExists(file))
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name = file; // nowa nazwa
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else
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Dynamic = false; // wczytanie z "sounds/"
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}
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TSoundContainer *Next = First;
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for (int i = 0; i < Count; i++)
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{
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if( name == Next->m_name ) {
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if (fSamplingRate)
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*fSamplingRate = Next->fSamplingRate; // częstotliwość
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return (Next->GetUnique(pDS));
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}
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else
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Next = Next->Next;
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};
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if (Dynamic) // wczytanie z katalogu pojazdu
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Next = LoadFromFile("", name, 1);
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else
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Next = LoadFromFile(szSoundPath, name, 1);
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if (Next)
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{ //
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if (fSamplingRate)
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*fSamplingRate = Next->fSamplingRate; // częstotliwość
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return Next->GetUnique(pDS);
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}
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ErrorLog("Missed sound: " + Name );
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return (nullptr);
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};
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void TSoundsManager::RestoreAll()
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{
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TSoundContainer *Next = First;
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HRESULT hr;
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DWORD dwStatus = 0;
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for (int i = 0; i < Count; i++)
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{
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if (dwStatus & DSBSTATUS_BUFFERLOST)
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{
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// Since the app could have just been activated, then
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// DirectSound may not be giving us control yet, so
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// the restoring the buffer may fail.
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// If it does, sleep until DirectSound gives us control.
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do
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{
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hr = Next->DSBuffer->Restore();
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if (hr == DSERR_BUFFERLOST)
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Sleep(10);
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} while ((hr = Next->DSBuffer->Restore()) != NULL);
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// char *Name= Next->Name;
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// int cc= Next->Concurrent;
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// delete Next;
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// Next= new TSoundContainer(pDS, Directory, Name, cc);
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// if( FAILED( hr = FillBuffer() ) );
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// return hr;
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};
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Next = Next->Next;
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};
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};
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void TSoundsManager::Init(HWND hWnd)
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{
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First = NULL;
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Count = 0;
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pDS = NULL;
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pDSNotify = NULL;
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HRESULT hr; //=222;
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LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
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// strcpy(Directory, NDirectory);
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// Create IDirectSound using the primary sound device
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hr = DirectSoundCreate(NULL, &pDS, NULL);
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if (hr != DS_OK)
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{
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if (hr == DSERR_ALLOCATED)
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return;
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if (hr == DSERR_INVALIDPARAM)
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return;
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if (hr == DSERR_NOAGGREGATION)
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return;
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if (hr == DSERR_NODRIVER)
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return;
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if (hr == DSERR_OUTOFMEMORY)
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return;
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// hr=0;
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};
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// return ;
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// Set coop level to DSSCL_PRIORITY
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// if( FAILED( hr = pDS->SetCooperativeLevel( hWnd, DSSCL_PRIORITY ) ) );
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// return ;
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pDS->SetCooperativeLevel(hWnd, DSSCL_PRIORITY);
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// Get the primary buffer
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DSBUFFERDESC dsbd;
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ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
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dsbd.dwSize = sizeof(DSBUFFERDESC);
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dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
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if (!Global::bInactivePause) // jeśli przełączony w tło ma nadal działać
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dsbd.dwFlags |= DSBCAPS_GLOBALFOCUS; // to dźwięki mają być również słyszalne
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dsbd.dwBufferBytes = 0;
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dsbd.lpwfxFormat = NULL;
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if (FAILED(hr = pDS->CreateSoundBuffer(&dsbd, &pDSBPrimary, NULL)))
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return;
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// Set primary buffer format to 22kHz and 16-bit output.
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WAVEFORMATEX wfx;
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ZeroMemory(&wfx, sizeof(WAVEFORMATEX));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = 44100;
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wfx.wBitsPerSample = 16;
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wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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if (FAILED(hr = pDSBPrimary->SetFormat(&wfx)))
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return;
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SAFE_RELEASE(pDSBPrimary);
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};
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