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linux support
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@@ -40,7 +40,7 @@ glm::vec2 circle_to_square( glm::vec2 const &Point, int const Roundness = 0 ) {
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// Find the inner-roundness scaling factor and LERP
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auto const length = glm::length( Point );
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auto const factor = std::pow( length, Roundness );
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return interpolate( Point, squared, factor );
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return interpolate( Point, squared, (float)factor );
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}
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gamepad_input::gamepad_input() {
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