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Build view-space light cluster grid in a compute pass
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66
gl/cluster_grid.cpp
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66
gl/cluster_grid.cpp
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#include "stdafx.h"
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#include "cluster_grid.h"
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#include <cstring>
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gl::cluster_grid::cluster_grid()
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: m_aabbs(sizeof(cluster_aabb) * CLUSTER_COUNT, CLUSTER_AABB_SSBO_BINDING)
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, m_ranges(sizeof(cluster_range) * CLUSTER_COUNT, CLUSTER_RANGE_SSBO_BINDING)
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, m_indices(sizeof(uint32_t) * CLUSTER_COUNT * MAX_LIGHTS_PER_CLUSTER, CLUSTER_INDEX_SSBO_BINDING)
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, m_counters(sizeof(cluster_counters), CLUSTER_COUNTER_SSBO_BINDING)
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, m_params_buffer(sizeof(cluster_ubs), CLUSTER_UBO_BINDING)
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{
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// no light is assigned to any cluster until the culling pass runs
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std::vector<uint8_t> const empty(sizeof(cluster_range) * CLUSTER_COUNT, 0);
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m_ranges.update(empty.data(), 0, static_cast<GLsizeiptr>(empty.size()));
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m_counters.update(cluster_counters{});
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m_params_buffer.update(m_params);
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}
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void gl::cluster_grid::bind()
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{
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m_aabbs.bind_base();
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m_ranges.bind_base();
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m_indices.bind_base();
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m_counters.bind_base();
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m_params_buffer.bind_uniform();
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}
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bool gl::cluster_grid::update(const glm::mat4 &projection, float znear, float zfar, glm::vec2 viewport_size)
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{
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cluster_ubs params = m_params;
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params.viewport_width = viewport_size.x;
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params.viewport_height = viewport_size.y;
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// clip space w is a function of the position in a perspective projection, and a constant in an orthographic one
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bool const perspective{glm::length(glm::vec3{projection[0][3], projection[1][3], projection[2][3]}) > 1e-4f};
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bool const usable{perspective && znear > 0.f && zfar > znear};
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params.valid = usable ? 1 : 0;
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if (usable && (projection != m_params.projection || znear != m_params.znear || zfar != m_params.zfar))
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{
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params.projection = projection;
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params.znear = znear;
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params.zfar = zfar;
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params.slice_scale = static_cast<float>(CLUSTER_GRID_Z) / std::log(zfar / znear);
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params.slice_bias = -std::log(znear) * params.slice_scale;
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m_boxes_stale = true;
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}
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if (std::memcmp(¶ms, &m_params, sizeof(params)) != 0)
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{
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m_params = params;
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m_params_buffer.update(m_params);
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}
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return usable && m_boxes_stale;
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}
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void gl::cluster_grid::build(program &build_program)
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{
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bind();
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build_program.dispatch((CLUSTER_COUNT + CLUSTER_BUILD_GROUP_SIZE - 1) / CLUSTER_BUILD_GROUP_SIZE);
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// the boxes are read by compute passes which follow, from the same shader storage buffer
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memory_barrier(GL_SHADER_STORAGE_BARRIER_BIT);
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m_boxes_stale = false;
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}
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57
gl/cluster_grid.h
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57
gl/cluster_grid.h
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#pragma once
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#include <glm/glm.hpp>
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#include "ssbo.h"
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#include "ubo.h"
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#include "shader.h"
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namespace gl
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{
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// GPU resources of the light cluster grid of one viewport. the grid cuts the view frustum of a pass into
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// CLUSTER_GRID_X x CLUSTER_GRID_Y screen tiles and CLUSTER_GRID_Z slices of depth, spaced exponentially
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// between znear and zfar (layout and binding points: ubo.h). depth is the clip space w of a point, which is
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// also 1.0 / gl_FragCoord.w of its fragment and, unlike the view space z, is right for tilted screens.
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// the buffers have a fixed size, so the grid survives changes of the resolution, fov and draw range: those
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// only make its parameters and boxes be recomputed.
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// bindings of the buffers are context state and the buffers are per viewport, so bind() has to be done in
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// the context and before every pass which uses the grid
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class cluster_grid
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{
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public:
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cluster_grid();
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void bind();
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// refreshes the parameters for a pass: its projection, depth range and the size of the render target.
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// returns true if the boxes of the clusters no longer match them and build() has to run
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bool update(const glm::mat4 &projection, float znear, float zfar, glm::vec2 viewport_size);
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// recomputes the boxes of the clusters in view space with the program made from cluster_build.comp.
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// binds the grid, and leaves the boxes ready to be read by the compute passes which follow
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void build(program &build_program);
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// false if the last update found no grid possible for the pass (orthographic projection)
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bool valid() const
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{
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return m_params.valid != 0;
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}
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const cluster_ubs ¶ms() const
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{
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return m_params;
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}
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private:
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// cluster_aabb per cluster
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ssbo m_aabbs;
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// cluster_range per cluster
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ssbo m_ranges;
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// light indices of all clusters, allocated from m_counters.index_count
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ssbo m_indices;
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// cluster_counters
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ssbo m_counters;
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ubo m_params_buffer;
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cluster_ubs m_params{};
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bool m_boxes_stale = true;
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};
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} // namespace gl
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@@ -16,6 +16,17 @@ void gl::glsl_common_setup()
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"#define MAX_PARAMS " + std::to_string(MAX_PARAMS) + "U\n" +
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"#define MAX_INSTANCES_PER_BATCH " + std::to_string(MAX_INSTANCES_PER_BATCH) + "U\n" +
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"#define LIGHT_SSBO_BINDING " + std::to_string(LIGHT_SSBO_BINDING) + "\n" +
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"#define CLUSTER_GRID_X " + std::to_string(CLUSTER_GRID_X) + "\n" +
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"#define CLUSTER_GRID_Y " + std::to_string(CLUSTER_GRID_Y) + "\n" +
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"#define CLUSTER_GRID_Z " + std::to_string(CLUSTER_GRID_Z) + "\n" +
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"#define CLUSTER_COUNT " + std::to_string(CLUSTER_COUNT) + "\n" +
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"#define MAX_LIGHTS_PER_CLUSTER " + std::to_string(MAX_LIGHTS_PER_CLUSTER) + "\n" +
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"#define CLUSTER_BUILD_GROUP_SIZE " + std::to_string(CLUSTER_BUILD_GROUP_SIZE) + "\n" +
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"#define CLUSTER_UBO_BINDING " + std::to_string(CLUSTER_UBO_BINDING) + "\n" +
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"#define CLUSTER_AABB_SSBO_BINDING " + std::to_string(CLUSTER_AABB_SSBO_BINDING) + "\n" +
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"#define CLUSTER_RANGE_SSBO_BINDING " + std::to_string(CLUSTER_RANGE_SSBO_BINDING) + "\n" +
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"#define CLUSTER_INDEX_SSBO_BINDING " + std::to_string(CLUSTER_INDEX_SSBO_BINDING) + "\n" +
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"#define CLUSTER_COUNTER_SSBO_BINDING " + std::to_string(CLUSTER_COUNTER_SSBO_BINDING) + "\n" +
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R"STRING(
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const uint LIGHT_SPOT = 0U;
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const uint LIGHT_POINT = 1U;
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@@ -56,6 +67,60 @@ void gl::glsl_common_setup()
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};
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#endif
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// light clusters, see gl/cluster_grid.h
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struct cluster_aabb_s
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{
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vec4 lower;
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vec4 upper;
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};
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struct cluster_range_s
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{
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uint offset;
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uint count;
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};
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#if defined(STAGE_FRAGMENT) || defined(STAGE_COMPUTE)
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// parameters of the grid for the pass being drawn
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layout(std140, binding = CLUSTER_UBO_BINDING) uniform cluster_ubo
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{
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mat4 cluster_projection;
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float cluster_znear;
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float cluster_zfar;
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float cluster_slice_scale;
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float cluster_slice_bias;
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vec2 cluster_viewport_size;
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uint cluster_valid;
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};
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// the compute passes fill the cluster buffers, shading only reads them
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#ifdef STAGE_COMPUTE
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#define CLUSTER_SSBO_ACCESS
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layout(std430, binding = CLUSTER_AABB_SSBO_BINDING) buffer cluster_aabb_ssbo
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{
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cluster_aabb_s cluster_aabbs[];
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};
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layout(std430, binding = CLUSTER_COUNTER_SSBO_BINDING) buffer cluster_counter_ssbo
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{
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uint cluster_index_count;
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uint cluster_overflow_count;
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};
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#else
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#define CLUSTER_SSBO_ACCESS readonly
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#endif
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layout(std430, binding = CLUSTER_RANGE_SSBO_BINDING) CLUSTER_SSBO_ACCESS buffer cluster_range_ssbo
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{
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cluster_range_s cluster_ranges[];
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};
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layout(std430, binding = CLUSTER_INDEX_SSBO_BINDING) CLUSTER_SSBO_ACCESS buffer cluster_index_ssbo
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{
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uint cluster_light_indices[];
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};
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#endif
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layout (std140) uniform model_ubo
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{
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mat4 modelview;
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82
gl/ubo.h
82
gl/ubo.h
@@ -177,5 +177,87 @@ namespace gl
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static_assert(offsetof(light_data, lights) == 32, "bad layout of light_data");
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static_assert(sizeof(light_data) == 32 + sizeof(light_element) * MAX_LIGHTS, "bad size of light_data");
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// light clusters (see gl/cluster_grid.h): the view frustum is cut into CLUSTER_GRID_X x CLUSTER_GRID_Y screen
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// tiles and CLUSTER_GRID_Z depth slices, spaced exponentially between the near and far plane of the pass.
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// cluster index = x + CLUSTER_GRID_X * (y + CLUSTER_GRID_Y * z), with x and y counted from the lower left corner
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const GLuint CLUSTER_GRID_X = 16;
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const GLuint CLUSTER_GRID_Y = 9;
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const GLuint CLUSTER_GRID_Z = 24;
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const GLuint CLUSTER_COUNT = CLUSTER_GRID_X * CLUSTER_GRID_Y * CLUSTER_GRID_Z;
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// capacity of the light list of a single cluster
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const GLuint MAX_LIGHTS_PER_CLUSTER = 64;
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// work group size of cluster_build.comp, which handles one cluster per invocation
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const GLuint CLUSTER_BUILD_GROUP_SIZE = 64;
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// binding points of the cluster buffers: layout(binding = ...) in glsl_common.
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// the uniform block numbers go together with scene (0), model (1) and instance (3) blocks
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const GLuint CLUSTER_UBO_BINDING = 2;
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const GLuint CLUSTER_AABB_SSBO_BINDING = 1;
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const GLuint CLUSTER_RANGE_SSBO_BINDING = 2;
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const GLuint CLUSTER_INDEX_SSBO_BINDING = 3;
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const GLuint CLUSTER_COUNTER_SSBO_BINDING = 4;
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// layout std140: grid parameters for the pass it was built for (GLSL: cluster_ubo)
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struct cluster_ubs
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{
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glm::mat4 projection;
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float znear;
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float zfar;
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// depth slice of a point with clip space w: floor(log(w) * slice_scale + slice_bias), znear..zfar covers all slices
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float slice_scale;
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float slice_bias;
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// size of the render target the tiles are laid over, in pixels
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float viewport_width;
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float viewport_height;
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// 0 if there is no grid for the pass (orthographic projection)
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uint32_t valid;
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UBS_PAD(4);
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};
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static_assert(sizeof(cluster_ubs) == 96, "bad size of cluster_ubs");
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static_assert(offsetof(cluster_ubs, projection) == 0, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, znear) == 64, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, zfar) == 68, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, slice_scale) == 72, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, slice_bias) == 76, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, viewport_width) == 80, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, viewport_height) == 84, "bad layout of cluster_ubs");
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static_assert(offsetof(cluster_ubs, valid) == 88, "bad layout of cluster_ubs");
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// layout std430: bounding box of a cluster in view space, element of cluster_aabb_ssbo (GLSL: cluster_aabb_s), w unused
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struct cluster_aabb
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{
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glm::vec4 lower;
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glm::vec4 upper;
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};
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static_assert(sizeof(cluster_aabb) == 32, "bad size of cluster_aabb");
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static_assert(offsetof(cluster_aabb, lower) == 0, "bad layout of cluster_aabb");
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static_assert(offsetof(cluster_aabb, upper) == 16, "bad layout of cluster_aabb");
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// layout std430: lights of a cluster, element of cluster_range_ssbo (GLSL: cluster_range_s). the lights are
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// light_data.lights indices stored in the cluster_index_ssbo list from offset on
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struct cluster_range
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{
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uint32_t offset;
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uint32_t count;
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};
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static_assert(sizeof(cluster_range) == 8, "bad size of cluster_range");
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static_assert(offsetof(cluster_range, offset) == 0, "bad layout of cluster_range");
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static_assert(offsetof(cluster_range, count) == 4, "bad layout of cluster_range");
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// layout std430: cluster_counter_ssbo. index_count is the allocator of the shared index list, overflow_count
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// the number of lights dropped from clusters which were full
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struct cluster_counters
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{
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uint32_t index_count;
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uint32_t overflow_count;
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};
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static_assert(sizeof(cluster_counters) == 8, "bad size of cluster_counters");
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static_assert(offsetof(cluster_counters, index_count) == 0, "bad layout of cluster_counters");
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static_assert(offsetof(cluster_counters, overflow_count) == 4, "bad layout of cluster_counters");
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#pragma pack(pop)
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}
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