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fix(editor): stuck brush after clicks on UI; add polygon area fill (#191)
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@@ -55,6 +55,16 @@ void editor_ui::toggleBrushSettings(bool isVisible)
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m_brushobjects.is_open = isVisible;
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}
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std::vector<std::string> editor_ui::nodebank_groups() const
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{
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return m_nodebankpanel.group_names();
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}
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std::vector<std::string> editor_ui::nodebank_group_templates(std::size_t const Group) const
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{
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return m_nodebankpanel.group_templates(Group);
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}
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void editor_ui::set_node(scene::basic_node *Node)
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{
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m_node = Node;
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