ai acceleration logic tweak, minor audio tweaks, minor bug fixes

This commit is contained in:
tmj-fstate
2019-11-27 23:55:08 +01:00
parent e3cc06af23
commit fa42655808
12 changed files with 122 additions and 63 deletions

View File

@@ -2789,9 +2789,8 @@ void opengl33_renderer::Render(TTrack *Track)
// single path pieces are rendererd in pick scenery mode only
case rendermode::pickscenery:
{
m_picksceneryitems.emplace_back(Track);
model_ubs.param[0] = glm::vec4(pick_color(m_picksceneryitems.size() + 1), 1.0f);
m_pick_shader->bind();
m_pick_shader->bind();
m_picksceneryitems.emplace_back( Track );
draw(std::begin(Track->Geometry1), std::end(Track->Geometry1));
draw(std::begin(Track->Geometry2), std::end(Track->Geometry2));