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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Add chinese fonts support
This commit is contained in:
101
uilayer.cpp
101
uilayer.cpp
@@ -208,30 +208,81 @@ void ui_layer::imgui_style()
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bool ui_layer::init(GLFWwindow *Window)
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{
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m_window = Window;
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m_window = Window;
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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m_imguiio = &ImGui::GetIO();
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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m_imguiio = &ImGui::GetIO();
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m_imguiio->ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// m_imguiio->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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static const ImWchar ranges[] = {
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0100, 0x017F, // Latin Extended-A
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0x2070, 0x2079, // superscript
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0x2500, 0x256C, // box drawings
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0,
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};
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0100, 0x017F, // Latin Extended-A
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0x2070, 0x2079, // superscript
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0x2500, 0x256C, // box drawings
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0,
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};
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if (FileExists("fonts/dejavusans.ttf"))
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font_default = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusans.ttf", Global.ui_fontsize, nullptr, &ranges[0]);
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if (FileExists("fonts/dejavusansmono.ttf"))
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font_mono = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusansmono.ttf", Global.ui_fontsize, nullptr, &ranges[0]);
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if (FileExists("fonts/bahnschrift.ttf"))
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font_loading = m_imguiio->Fonts->AddFontFromFileTTF("fonts/bahnschrift.ttf", 48, nullptr, &ranges[0]);
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ImFontConfig config;
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// config.FontDataOwnedByAtlas = false; // Avoid duplicate release of font data
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if (FileExists("fonts/dejavusans.ttf")) {
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// Load basic font first
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font_default = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusans.ttf", Global.ui_fontsize, &config, &ranges[0]);
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// Add support for Chinese character ranges
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if (font_default) {
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ImFontConfig chinese_config;
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chinese_config.MergeMode = true;
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chinese_config.PixelSnapH = true;
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// Use NotoSansSC-Regular.ttf font file
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if (FileExists("fonts/NotoSansSC-Regular.ttf")) {
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const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
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m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansSC-Regular.ttf", Global.ui_fontsize, &chinese_config, chinese_ranges);
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}
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}
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}
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if (FileExists("fonts/dejavusansmono.ttf")) {
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ImFontConfig mono_config;
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mono_config.GlyphRanges = &ranges[0]; // Basic Latin characters
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font_mono = m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusansmono.ttf", Global.ui_fontsize, &mono_config, &ranges[0]);
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// Add Chinese character support for monospace font as well
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if (font_mono) {
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ImFontConfig chinese_mono_config;
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chinese_mono_config.MergeMode = true;
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chinese_mono_config.PixelSnapH = true;
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// Use NotoSansSC-Regular.ttf for monospace font as well
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if (FileExists("fonts/NotoSansSC-Regular.ttf")) {
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const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
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m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansSC-Regular.ttf", Global.ui_fontsize, &chinese_mono_config, chinese_ranges);
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}
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}
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}
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if (FileExists("fonts/bahnschrift.ttf")) {
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ImFontConfig loading_config;
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font_loading = m_imguiio->Fonts->AddFontFromFileTTF("fonts/bahnschrift.ttf", 48, &loading_config, &ranges[0]);
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// Add Chinese character support for loading font as well
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if (font_loading) {
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ImFontConfig chinese_loading_config;
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chinese_loading_config.MergeMode = true;
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chinese_loading_config.PixelSnapH = true;
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// Use NotoSansMonoCJKsc-Regular.ttf for loading font
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if (FileExists("fonts/NotoSansMonoCJKsc-Regular.ttf")) {
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const ImWchar* chinese_ranges = m_imguiio->Fonts->GetGlyphRangesChineseFull();
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m_imguiio->Fonts->AddFontFromFileTTF("fonts/NotoSansMonoCJKsc-Regular.ttf", 48, &chinese_loading_config, chinese_ranges);
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}
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}
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}
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if (!font_default && !font_mono)
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font_default = font_mono = m_imguiio->Fonts->AddFontDefault();
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@@ -244,14 +295,14 @@ bool ui_layer::init(GLFWwindow *Window)
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imgui_style();
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ImGui_ImplGlfw_InitForOpenGL(m_window, false);
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ImGui_ImplGlfw_InitForOpenGL(m_window, false);
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if (!GfxRenderer->GetImguiRenderer() || !GfxRenderer->GetImguiRenderer()->Init())
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{
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return false;
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}
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if (!GfxRenderer->GetImguiRenderer() || !GfxRenderer->GetImguiRenderer()->Init())
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{
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return false;
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}
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return true;
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return true;
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}
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void ui_layer::shutdown()
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