mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 03:09:18 +02:00
use glm instead of Math3D in vehicle
WARNING: Model rotation is broken
This commit is contained in:
@@ -510,9 +510,9 @@ void editor_mode::enter()
|
||||
auto const *vehicle = Camera.m_owner;
|
||||
if (vehicle)
|
||||
{
|
||||
auto const cab = (vehicle->MoverParameters->CabOccupied == 0 ? 1 : vehicle->MoverParameters->CabOccupied);
|
||||
auto const left = vehicle->VectorLeft() * cab;
|
||||
Camera.Pos = glm::vec3(Camera.Pos.x, vehicle->GetPosition().y, Camera.Pos.z) + left * vehicle->GetWidth() + glm::vec3(1.25f * left.x, 1.6f, 1.25f * left.z);
|
||||
const int cab = (vehicle->MoverParameters->CabOccupied == 0 ? 1 : vehicle->MoverParameters->CabOccupied);
|
||||
const glm::dvec3 left = vehicle->VectorLeft() * (double)cab;
|
||||
Camera.Pos = glm::dvec3(Camera.Pos.x, vehicle->GetPosition().y, Camera.Pos.z) + left * vehicle->GetWidth() + glm::dvec3(1.25f * left.x, 1.6f, 1.25f * left.z);
|
||||
Camera.m_owner = nullptr;
|
||||
Camera.LookAt = vehicle->GetPosition();
|
||||
Camera.RaLook(); // single camera reposition
|
||||
|
||||
Reference in New Issue
Block a user