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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 03:09:18 +02:00

use glm instead of Math3D in vehicle

WARNING: Model rotation is broken
This commit is contained in:
docentYT
2026-04-27 13:07:38 +02:00
parent b712ca4d68
commit fae68642bc
16 changed files with 168 additions and 140 deletions

View File

@@ -510,9 +510,9 @@ void editor_mode::enter()
auto const *vehicle = Camera.m_owner;
if (vehicle)
{
auto const cab = (vehicle->MoverParameters->CabOccupied == 0 ? 1 : vehicle->MoverParameters->CabOccupied);
auto const left = vehicle->VectorLeft() * cab;
Camera.Pos = glm::vec3(Camera.Pos.x, vehicle->GetPosition().y, Camera.Pos.z) + left * vehicle->GetWidth() + glm::vec3(1.25f * left.x, 1.6f, 1.25f * left.z);
const int cab = (vehicle->MoverParameters->CabOccupied == 0 ? 1 : vehicle->MoverParameters->CabOccupied);
const glm::dvec3 left = vehicle->VectorLeft() * (double)cab;
Camera.Pos = glm::dvec3(Camera.Pos.x, vehicle->GetPosition().y, Camera.Pos.z) + left * vehicle->GetWidth() + glm::dvec3(1.25f * left.x, 1.6f, 1.25f * left.z);
Camera.m_owner = nullptr;
Camera.LookAt = vehicle->GetPosition();
Camera.RaLook(); // single camera reposition