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synced 2026-03-22 15:05:03 +01:00
enabled hardware texture compression, minor debug info enhancements
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@@ -580,9 +580,9 @@ opengl_texture::create() {
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dataheight = std::max( dataheight / 2, 1 );
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}
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else {
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// uncompressed texture data
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// uncompressed texture data. have the gfx card do the compression as it sees fit
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::glTexImage2D(
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GL_TEXTURE_2D, 0, GL_RGBA8,
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GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA,
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data_width, data_height, 0,
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data_format, GL_UNSIGNED_BYTE, (GLubyte *)&data[ 0 ] );
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}
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