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rendering python to individual windows
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11
Train.cpp
11
Train.cpp
@@ -6004,7 +6004,7 @@ bool TTrain::Update( double const Deltatime )
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&& ( false == FreeFlyModeFlag ) ) { // don't bother if we're outside
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fScreenTimer = 0.f;
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for( auto const &screen : m_screens ) {
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Application.request( { screen.first, GetTrainState(), GfxRenderer.Texture( screen.second ).id } );
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Application.request( { std::get<0>(screen), GetTrainState(), GfxRenderer.Texture( std::get<1>(screen) ).id } );
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}
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}
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// sounds
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@@ -6807,12 +6807,19 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
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WriteLog( "Python Screen: invalid texture id " + std::to_string( material ) + " - Ignoring screen" );
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continue;
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}
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texture_handle &tex = GfxRenderer.Material( material ).textures[0];
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// record renderer and material binding for future update requests
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m_screens.emplace_back(
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( substr_path(renderername).empty() ? // supply vehicle folder as path if none is provided
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DynamicObject->asBaseDir + renderername :
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renderername ),
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GfxRenderer.Material( material ).textures[0] );
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tex,
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std::nullopt);
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if (Global.python_displaywindows)
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std::get<2>(m_screens.back()).emplace(tex);
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}
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// btLampkaUnknown.Init("unknown",mdKabina,false);
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} while (token != "");
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