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https://github.com/MaSzyna-EU07/maszyna.git
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milek7/sim branch python taskqueue code import
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69
Train.cpp
69
Train.cpp
@@ -6913,7 +6913,12 @@ bool TTrain::Update( double const Deltatime )
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&& ( false == FreeFlyModeFlag ) ) { // don't bother if we're outside
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fScreenTimer = 0.f;
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for( auto const &screen : m_screens ) {
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Application.request( { screen.first, GetTrainState(), GfxRenderer->Texture( screen.second ).id } );
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auto state_dict = GetTrainState();
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/*
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state_dict->insert("touches", *screen.touch_list);
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screen.touch_list->clear();
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*/
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Application.request({ screen.rendererpath, state_dict, screen.rt } );
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}
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}
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// sounds
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@@ -7707,23 +7712,53 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
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>> submodelname
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>> renderername;
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auto const *submodel { ( DynamicObject->mdKabina ? DynamicObject->mdKabina->GetFromName( submodelname ) : nullptr ) };
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if( submodel == nullptr ) {
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WriteLog( "Python Screen: submodel " + submodelname + " not found - Ignoring screen" );
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continue;
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}
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auto const material { submodel->GetMaterial() };
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if( material <= 0 ) {
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// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
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WriteLog( "Python Screen: invalid texture id " + std::to_string( material ) + " - Ignoring screen" );
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continue;
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}
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const std::string rendererpath {
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substr_path(renderername).empty() ? // supply vehicle folder as path if none is provided
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DynamicObject->asBaseDir + renderername :
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renderername };
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opengl_texture *tex = nullptr;
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TSubModel *submodel = nullptr;
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if (submodelname != "none") {
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submodel = ( DynamicObject->mdKabina ? DynamicObject->mdKabina->GetFromName( submodelname ) : nullptr );
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if( submodel == nullptr ) {
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WriteLog( "Python Screen: submodel " + submodelname + " not found - Ignoring screen" );
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continue;
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}
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auto const material { submodel->GetMaterial() };
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if( material <= 0 ) {
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// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
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WriteLog( "Python Screen: invalid texture id " + std::to_string( material ) + " - Ignoring screen" );
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continue;
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}
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tex = &GfxRenderer->Texture(GfxRenderer->Material(material).textures[0]);
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}
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else {
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// TODO: fix leak
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tex = new opengl_texture();
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tex->make_stub();
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}
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tex->create();
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auto touch_list = std::make_shared<std::vector<glm::vec2>>();
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auto rt = std::make_shared<python_rt>();
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rt->shared_tex = tex->id;
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/*
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if (submodel)
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submodel->screen_touch_list = touch_list;
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*/
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// record renderer and material binding for future update requests
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m_screens.emplace_back(
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( substr_path(renderername).empty() ? // supply vehicle folder as path if none is provided
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DynamicObject->asBaseDir + renderername :
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renderername ),
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GfxRenderer->Material( material ).textures[0] );
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m_screens.emplace_back();
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m_screens.back().rendererpath = rendererpath;
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m_screens.back().rt = rt;
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/*
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m_screens.back().touch_list = touch_list;
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if (Global.python_displaywindows)
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m_screens.back().viewer = std::make_unique<python_screen_viewer>(rt, touch_list, rendererpath);
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*/
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}
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// btLampkaUnknown.Init("unknown",mdKabina,false);
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} while (token != "");
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