diff --git a/rendering/opengl33renderer.cpp b/rendering/opengl33renderer.cpp index 77ed82c3..e0f71d22 100644 --- a/rendering/opengl33renderer.cpp +++ b/rendering/opengl33renderer.cpp @@ -2047,7 +2047,7 @@ bool opengl33_renderer::Render(world_environment *Environment) // write cloud color into material TSubModel *mdl = Environment->m_clouds.mdCloud->Root; if (mdl->m_material != null_handle) - m_materials.material(mdl->m_material).params[0] = glm::vec4(color, 1.0f); + m_materials.material(mdl->m_material).params[0] = glm::vec4(color * 2.5f, 1.0f); // render Render(Environment->m_clouds.mdCloud, nullptr, 100.0);