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https://github.com/MaSzyna-EU07/maszyna.git
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Merge branch 'feat/modern-editor' into feat/mini-generation
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@@ -216,6 +216,10 @@ class editor_mode : public application_mode, private editor_track::observer
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static bool m_settings_open;
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double m_ortho_pitch{0.0};
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bool m_ortho_pan{false};
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glm::dvec2 m_ortho_pan_cursor{0.0};
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void ortho_pan_to(double const Horizontal, double const Vertical);
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void ortho_pan_stop();
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// camera fly-mode (right mouse button held); used to flush motion when it's released
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command_relay m_camera_relay;
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bool m_camera_flying{false};
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@@ -406,6 +410,7 @@ class editor_mode : public application_mode, private editor_track::observer
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std::string m_georeference_line;
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void read_georeference();
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void draw_orthophoto();
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void draw_ortho_compass() const;
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// picks up the stored settings and the origin of the current scenery
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void load_orthophoto_settings();
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void save_orthophoto_settings();
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@@ -704,6 +709,18 @@ class editor_mode : public application_mode, private editor_track::observer
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void apply_detour();
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std::vector<glm::dvec3> detour_outline() const;
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void find_neighbour_straights();
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// listed spacing of a neighbouring straight the line can snap to, if it is close enough
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struct parallel_offer
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{
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bool near{false};
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bool snaps{false};
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double spacing{0.0};
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double distance{0.0};
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double angle{0.0}; // deg between the two straights
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double correction{0.0}; // m along the line normal to reach the spacing
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editor_track::straight const *neighbour{nullptr};
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};
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parallel_offer straight_parallel_offer(editor_track::straight const &Line, glm::dvec3 const &Offset) const;
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glm::dvec3 snap_straight_offset(editor_track::straight const &Line, glm::dvec3 const &Offset) const;
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glm::dvec3 snap_straight_direction(glm::dvec3 const &Pivot, glm::dvec3 const &Moved) const;
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straights_state m_straights;
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@@ -1110,6 +1127,9 @@ class editor_mode : public application_mode, private editor_track::observer
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int built_side{0};
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int built_scope{-1};
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std::size_t built_history{0};
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TTrack *pair_src{nullptr};
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TTrack *pair_dst{nullptr};
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double measured{0.0};
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std::vector<segment_data> pieces;
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std::vector<TTrack *> styles;
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double length{0.0};
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@@ -1117,9 +1137,15 @@ class editor_mode : public application_mode, private editor_track::observer
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std::string status;
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};
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parallel_tool m_parallel;
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TTrack *parallel_source() const;
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TTrack *parallel_target() const;
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void parallel_update();
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void render_parallel_controls(bool const Scope = true);
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void render_parallel_ui();
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void render_parallel_set_ui();
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void parallel_build();
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void parallel_apply();
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bool parallel_preview_visible() const;
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void draw_parallel_preview() const;
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// scenery templates standing by the track, placed and checked by the editor
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