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add refraction support for materials; two pass rain shader
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@@ -190,6 +190,7 @@ class NvRenderer : public gfx_renderer, public MaResourceRegistry {
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std::shared_ptr<struct Bloom> m_bloom;
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std::shared_ptr<struct Sky> m_sky;
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std::shared_ptr<struct MaAutoExposure> m_auto_exposure;
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std::shared_ptr<struct WindshieldRain> m_windshield_rain;
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std::unordered_map<TModel3d const *, std::shared_ptr<Rt::IRtModel>> rt_models;
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std::shared_ptr<Rt::IRtModel> GetRtModel(TModel3d const *);
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