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add refraction support for materials; two pass rain shader

This commit is contained in:
Wls50
2025-11-23 23:45:06 +01:00
committed by Hirek
parent 90538c8878
commit ff50fdf110
17 changed files with 614 additions and 145 deletions

View File

@@ -190,6 +190,7 @@ class NvRenderer : public gfx_renderer, public MaResourceRegistry {
std::shared_ptr<struct Bloom> m_bloom;
std::shared_ptr<struct Sky> m_sky;
std::shared_ptr<struct MaAutoExposure> m_auto_exposure;
std::shared_ptr<struct WindshieldRain> m_windshield_rain;
std::unordered_map<TModel3d const *, std::shared_ptr<Rt::IRtModel>> rt_models;
std::shared_ptr<Rt::IRtModel> GetRtModel(TModel3d const *);