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add refraction support for materials; two pass rain shader
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@@ -83,6 +83,7 @@ class NvTextureManager {
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NvTextureManager(class NvRenderer* renderer);
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size_t FetchTexture(std::string path, int format_hint, int size_bias,
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bool unload_on_location);
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size_t RegisterExternalTexture(std::string const& path, nvrhi::ITexture *texture);
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void UpdateLastUse(size_t handle, const glm::dvec3& location);
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bool IsValidHandle(size_t handle);
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NvTexture* GetTexture(size_t handle);
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