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add refraction support for materials; two pass rain shader

This commit is contained in:
Wls50
2025-11-23 23:45:06 +01:00
committed by Hirek
parent 90538c8878
commit ff50fdf110
17 changed files with 614 additions and 145 deletions

View File

@@ -12,6 +12,7 @@ cbuffer DrawConstants : register(b2) {
float4 g_WiperPos;
float4 g_WiperTimerOut;
float4 g_WiperTimerReturn;
float g_VerticalFov;
}
float2 PixelToCS(in float2 pixel, in float2 size) {