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add refraction support for materials; two pass rain shader
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@@ -12,6 +12,7 @@ cbuffer DrawConstants : register(b2) {
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float4 g_WiperPos;
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float4 g_WiperTimerOut;
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float4 g_WiperTimerReturn;
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float g_VerticalFov;
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}
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float2 PixelToCS(in float2 pixel, in float2 size) {
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