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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 22:59:19 +02:00

refactoring: application mode code split

This commit is contained in:
tmj-fstate
2018-08-02 20:39:19 +02:00
parent 460bf6d382
commit ff6bed67a9
74 changed files with 5375 additions and 2921 deletions

View File

@@ -1,4 +1,12 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <string>
@@ -30,29 +38,32 @@ struct ui_panel {
class ui_layer {
public:
// parameters:
// constructors:
// constructors
ui_layer() = default;
// destructor:
~ui_layer();
// destructor
virtual ~ui_layer();
// methods:
// methods
static
bool
init( GLFWwindow *Window );
// assign texturing hardware unit
static
void
set_unit( GLint const Textureunit ) { m_textureunit = Textureunit; }
// potentially processes provided input key. returns: true if the input was processed, false otherwise
virtual
bool
on_key( int const Key, int const Action );
// updates state of UI elements
virtual
void
update();
update() {}
// draws requested UI elements
void
render();
//
static
void
set_cursor( int const Mode );
// stores operation progress
@@ -70,12 +81,15 @@ public:
void
clear_texts() { m_panels.clear(); }
void
push_back( std::shared_ptr<ui_panel> Panel ) { m_panels.emplace_back( Panel ); }
push_back( ui_panel *Panel ) { m_panels.emplace_back( Panel ); }
// members:
protected:
// members
static GLFWwindow *m_window;
static bool m_cursorvisible;
private:
// methods:
// methods
// draws background quad with specified earlier texture
void
render_background();
@@ -94,11 +108,9 @@ private:
// draws a quad between coordinates x,y and z,w with uv-coordinates spanning 0-1
void
quad( glm::vec4 const &Coordinates, glm::vec4 const &Color );
// members:
GLFWwindow *m_window { nullptr };
GLint m_textureunit{ GL_TEXTURE0 };
GLuint m_fontbase { (GLuint)-1 }; // numer DL dla znaków w napisach
// members
static GLint m_textureunit;
static GLuint m_fontbase; // numer DL dla znaków w napisach
// progress bar config. TODO: put these together into an object
float m_progress { 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
@@ -108,16 +120,6 @@ private:
texture_handle m_background { null_handle }; // path to texture used as the background. size depends on mAspect.
GLuint m_texture { 0 };
std::vector<std::shared_ptr<ui_panel> > m_panels;
std::vector<ui_panel *> m_panels;
std::string m_tooltip;
// TODO: clean these legacy components up
std::shared_ptr<ui_panel> UIHeader; // header ui panel
std::shared_ptr<ui_panel> UITable; // schedule or scan table
std::shared_ptr<ui_panel> UITranscripts; // voice transcripts
int tprev; // poprzedni czas
double VelPrev; // poprzednia prędkość
double Acc; // przyspieszenie styczne
bool m_cursorvisible { false };
};
extern ui_layer UILayer;