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https://github.com/MaSzyna-EU07/maszyna.git
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Cull the instances of the shadow maps of headlights and lamps on the GPU
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@@ -1464,6 +1464,16 @@ global_settings::ConfigParse_gfx( cParser &Parser, std::string_view const Token
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Parser.getTokens(1);
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Parser >> gfx_gpucull_reflections;
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}
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else if (Token == "gfx.gpucull.shadows.headlights")
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{
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Parser.getTokens(1);
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Parser >> gfx_gpucull_shadows_headlights;
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}
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else if (Token == "gfx.gpucull.shadows.lamps")
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{
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Parser.getTokens(1);
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Parser >> gfx_gpucull_shadows_lamps;
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}
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else if (Token == "gfx.gpucull.sleepers")
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{
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Parser.getTokens(1);
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@@ -1972,6 +1982,8 @@ global_settings::export_as_text( std::ostream &Output ) const {
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export_as_text( Output, "gfx.gpucull.multidraw", gfx_gpucull_multidraw );
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export_as_text( Output, "gfx.gpucull.shadows", gfx_gpucull_shadows );
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export_as_text( Output, "gfx.gpucull.reflections", gfx_gpucull_reflections );
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export_as_text( Output, "gfx.gpucull.shadows.headlights", gfx_gpucull_shadows_headlights );
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export_as_text( Output, "gfx.gpucull.shadows.lamps", gfx_gpucull_shadows_lamps );
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export_as_text( Output, "gfx.gpucull.sleepers", gfx_gpucull_sleepers );
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export_as_text( Output, "gfx.depthprepass.scene", gfx_depthprepass_scene );
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export_as_text( Output, "gfx.depthprepass.replay", gfx_depthprepass_replay );
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