AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
A template defined in a module interface is instantiated in the importing
unit, where its body's types must be complete. A declaration reaching the
importer only through the interface's global module fragment is not
enough for MSVC: cParser::operator>> uses std::stringstream, and every
unit that parsed a float got an incomplete type.
526 headers across 161 units, derived from what each interface's template
bodies actually name.
Every module unit now includes the standard headers it uses. Declarations
reaching a unit only through an imported module's global module fragment
are reachable but not visible, so ADL misses the free operators older
libstdc++ declares beside a type - reproduced on ubuntu 24.04 (libstdc++
13), where gl/vao.cpp could not compare vector iterators.
Also drops a stale editor/editorSettings.hpp from the MSVC source list,
which broke the Windows configure step, silences the deliberate
include-in-purview warning in the glm wrapper, and removes GCC support:
clang or MSVC only.
Linux CI switches to clang 22; fixes what that exposed - export on
out-of-line member definitions, missing std includes, missing glm
imports. GCC 16 still builds.
TNESt3::GetPF() is a *major* hotspot in simulation state update. The leading cause is the use of typeid (RTTI) which is implemented in the C++ runtime essentially as a string compare. This change eliminates the use of typeid and instead caches statically typed pointers for the few TPrzekladnik subclass objects that need their parameters adjusted in TNESt3::GetPF(). As a bonus some virtual methods on TPrzekladnik can now be removed. Overall this change reduces the TNESt3::GetPF() contribution from about 25% to 16%.
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