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06d7b9e9f0
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Cast shadows of the cab lamp from the cab in the GL 4.6 renderer
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2026-10-16 02:43:27 +02:00 |
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4d3a401aae
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Cull and assign LOD to instances in a compute pass
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2026-10-16 01:08:44 +02:00 |
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9277c28805
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Cull instances by compact records and draw them from a shader storage buffer
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2026-10-16 00:37:54 +02:00 |
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ce725c3d62
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Add sky light, physical atmosphere, auto exposure and bloom to the GL 4.6 renderer
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2026-10-15 22:16:41 +02:00 |
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9f2ae071a6
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Use clustered light lists in forward shading
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2026-10-15 16:16:53 +02:00 |
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6aa6e505e8
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Cull lights into clusters in a compute pass
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2026-10-15 15:21:21 +02:00 |
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f85cf5fe52
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Build view-space light cluster grid in a compute pass
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2026-10-15 14:16:55 +02:00 |
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c0f45184b8
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Move light data from UBO to std430 SSBO
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2026-10-15 13:20:59 +02:00 |
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3419666070
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scale/endscale/localscale per node model
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2026-05-10 13:12:49 +02:00 |
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587077629f
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Enable instancing
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2026-05-09 23:29:20 +02:00 |
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Wls50
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b4737712de
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support cabview rain effect
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2025-11-21 22:43:24 +01:00 |
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milek7
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56eba08a6f
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CI shader validation
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2021-01-21 15:51:03 +01:00 |
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milek7
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1c40578d26
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ubo padding fixes
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2020-10-21 17:59:27 +02:00 |
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tmj-fstate
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2ce3091e8f
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line breaker cab control enhancement, minor bug fixes
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2020-02-02 22:30:36 +01:00 |
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tmj-fstate
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14699a96de
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build 200101. opengl 3.3 renderer projected headlights
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2020-01-01 20:41:05 +01:00 |
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tmj-fstate
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63619d13a6
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opengl 3.3 renderer cascaded shadow maps, minor gfx renderer optimizations
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2019-12-05 17:19:49 +01:00 |
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tmj-fstate
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194400e1af
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inversed view transform uniform
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2019-11-29 16:20:21 +01:00 |
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tmj-fstate
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a74402804d
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gfx renderers standardization, bug fixes
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2019-11-07 00:28:59 +01:00 |
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tmj-fstate
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0fd23a53d9
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milek7/sim branch opengl 3.3 renderer import
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2019-10-26 15:17:09 +02:00 |
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