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Commit Graph

4 Commits

Author SHA1 Message Date
bc0e4a9e62 Specgloss shaders improvements + experimental SSAO (debug only) 2026-04-21 00:25:29 +02:00
antonisauren
d1ecbdc8ff Sim (#11)
* Wheels animation distance changed to 200*D*LODbias

* Fixed spelling error in event syntax; old one remains for compatibility.

* Spelling error left in log text

* Zamiana metalic na floata z wazonym efektem.

# Conflicts:
#	shaders/light_common.glsl

* Detail normalmap shaders @Jan21

* Explicit type conversion

* Leftover metalic as bool

* Syntax error

* Normalmap sampling inside ParallaxMapping function
2021-01-23 22:24:14 +01:00
stele
c4945d3f32 Fixed "param_glossiness" missing from final gloss formula in materials utilising gloss maps. 2020-07-16 18:05:37 +02:00
stele
879f3bb360 Specular/glossines/metalic mapping added to all fragment shaders 2020-02-23 10:36:15 +01:00