maj00r
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3a43871f42
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feat(track): at an obtuse crossing the flangeway between the point rail and the knuckle rail is closed below by a filler block at the height of the webs, from the meeting point to where the point reaches its full profile, so the ballast no longer shows through the gap; the rail profile gives the middle of its web and the height where its head starts above it
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2026-10-14 02:05:17 +02:00 |
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maj00r
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7e20023d07
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feat(track): where two rails share a running surface it takes the texture whose running surface is brighter; the brightness is read from the texture file over the u range of the rail head top, the shared parts are the block of crossing grooved rails, the nose of an acute frog from its tip to the end of the V, the through rail across a wide or grooved crossing, the frog of a switch, and the stock rails of a switch with frogs up to half the blade length where the blade grows to a full head
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2026-10-13 22:36:09 +02:00 |
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maj00r
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2ece18cc4a
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fix(track): a crossing of grooved rails is one flat block where their lofts overlap; the rail cut by the other covers the roundings of the rail going through, the tops in the block are flat in one texture, the plates of the V reach up to the rail top, the walls of the cuts are lit and textured as walls, and the nose between two flangeways starts blunt at the width of a nose tip instead of a thin sliver standing in the groove
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2026-10-13 22:03:36 +02:00 |
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maj00r
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18c01ceb72
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feat(track): frogs and crossings for every rail profile; grooved rails share the floor of their grooves where they cross and need no check rails, the V beside the rail going through is one block where the lofts of the rails overlap; the nose of an acute frog of flat rails is filled between its legs as far as their lofts overlap, like a cast insert
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2026-10-13 21:03:17 +02:00 |
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maj00r
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9016d72d74
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refactor(track): the rails of the two paths of a switch are laid by one loop for left and right switches alike, the side of the blade of a path and the blade itself come from one place, used when a switch is made, thrown and its frog found
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2026-10-13 19:03:20 +02:00 |
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maj00r
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324974041c
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refactor(track): the blades of a thrown switch are drawn again with their cut faces by one helper instead of four copies; self-test command switches sets every switch to a path and moves its blades there at once
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2026-10-13 18:56:21 +02:00 |
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maj00r
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c0b50cc3d2
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perf(track): the gauge lines, crossings and check rails of a track are kept until a track is made, rebuilt or removed, so laying the rails of a track no longer recomputes its neighbours' crossings for each wing rail; self-test command railtime times planning the rails of all tracks
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2026-10-13 18:47:04 +02:00 |
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maj00r
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16672e81cc
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feat(track): rails are cut where they cross other rails: a switch with the key frogs draws its frog, wing rails and check rails from its rails, tracks crossing other tracks get acute frogs with wing rails and check rails, obtuse points, guard rails along the quadrilateral of a crossing between 20 and 45 degrees and broken rails with guard rails at wider angles, the track going through chosen by name; sizes come from the rail profile, only for the profiles default, s60, uic60 and s39, others are laid whole; rail ends left open are closed with their cross-section; switches of older sceneries, with check rails in their includes and no key, are drawn as before
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2026-10-13 18:30:16 +02:00 |
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jerrrrycho
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8125166690
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Fix/sonar reliability security (#205)
* fix(sonar): addressing reliability/security issues
* fix(sonar): addressing reliability/security issues
* fix(sonar): addressing reliability/security issues
* fix(sonar): addressing last reliability/security issues
* fix(sonar): addressing last reliability/security issues
* fix(sonar): addressing last reliability/security issues
* refactor(sonar): imgui update
* refactor(sonar): hasChar revert
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2026-10-11 15:31:45 +02:00 |
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|
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27a94509c4
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feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
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2026-10-04 01:55:35 +02:00 |
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maj00r
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7ede96df5f
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chore(editor): cleanup comments
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2026-10-03 02:41:34 +02:00 |
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maj00r
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b93c5dde60
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feat(editor): edit tracks loaded from the scenery
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2026-10-03 02:41:34 +02:00 |
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maj00r
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e46fe6d06c
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refactor(track): reusable segment init, geometry rebuild, cell removal
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2026-10-03 02:41:30 +02:00 |
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jerrrrycho
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d85096f64d
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reformat: remove redundant parentheses
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2026-06-30 21:19:46 +02:00 |
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jerrrrycho
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bf147dd155
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refactor: replace null with nullptr
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2026-06-29 02:48:25 +02:00 |
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|
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1be56de0fa
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Add sleepermodel optional parameter for tracks
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2026-05-19 22:10:47 +02:00 |
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docentYT
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aaf0352ff6
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Remove not needed import
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2026-05-02 14:54:40 +02:00 |
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docentYT
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7081dab3c2
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Replace RadToDeg and DegToRad with glm::degrees and glm::radians
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2026-05-02 14:51:13 +02:00 |
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docentYT
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d1f16411a1
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Replace clamp with std::clamp
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2026-05-01 22:14:29 +02:00 |
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docentYT
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ca839652bf
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Use the sq function to force constexpr expressions for numeric literals and enhance readability
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2026-04-28 13:23:14 +02:00 |
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docentYT
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6be1b0886d
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Remove sad workaround
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2026-04-28 01:23:53 +02:00 |
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docentYT
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cba106e22e
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Use glm::length2 instead of glm::length where possible
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2026-04-27 23:27:08 +02:00 |
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docentYT
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7d561f8443
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use glm::length2 instead of glm::dot for squared length
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2026-04-27 23:13:12 +02:00 |
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docentYT
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ed28eff066
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use glm instead of Math3D in world
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2026-04-27 00:36:03 +02:00 |
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jerrrrycho
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9f43dca48b
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refactor: create paths namespace instead of global variables
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2026-03-15 11:55:30 +01:00 |
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copilot-swe-agent[bot]
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7e49aa8740
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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:16:48 +00:00 |
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copilot-swe-agent[bot]
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0531086bb9
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:01:57 +00:00 |
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