Bake deduplicated section texture lists (UTEX) and read them at runtime so
texture warm/prefetch no longer scans every instance. Evict PACK sections
outside a 16 km keep ring and cap mesh/nodedata/texture warm caches to stop
RAM and apply cost from growing without bound during long fast camera flight.
- Bake v11 (format=4): UMES + UTEX + CHNK; mesh/texture ordering by frequency
- Runtime: incremental UTEX warm, adaptive apply slices, preempt/catchup tuning
- Unload: track instances per section, Region erase, pack pool release
- LRU: mesh/nodedata (2000, ref-counted), warmed textures (2048)
- Bench/diagnostics: unload and cache eviction counters
- Fix pack instance erase in Region; resolve duplicate helper symbols
Chunk PACK sections at bake time and decode them incrementally at runtime
to cut apply hitches during fast camera flight; cache parsed section headers
per worker thread to avoid reopening and reparsing on every sub-chunk read.