maj00r
ff1710d9ea
feat(editor): labels for a layman, light at the start; whole sceneries fitted to the terrain model
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Labels:
- every button, field, tooltip and message of the editor reread for a beginner: short nouns for the fields with the
sentence in the tooltip, the less used options under More settings, one glossary (field of work, template, track,
grade), sides told from directions, degrees and per mille as signs, messages built from one format string
- plural forms through STR_P; the last entry of a po file is read too, and the Polish plural rule is in the header
- lang/editor_pl.po: the code pass entries merged, 391 entries no code uses and 3 duplicates dropped
- roads: the notes and errors naming a road translated; the build options and the layout fold the texture length,
kerb sizes, traffic share, roundabout part, height over the ground and junction speed limit under More settings, the
lanes start folded
Grade lines fitted to the terrain model (NMT), a line or the whole scenery at once:
- fit_ground: a robust fit on nodes 5 m apart; the ground parting from the line (a bridge, a viaduct, a wall) is gone
past rather than followed, the bends keep off the switches as far as their curves reach, a run of bends the same way
is one point of intersection, a curve with no room is as sharp as the room lets it be
- the ends of the line and the other paths of its switches leading into lines fitted already bound the line by what
the tracks between can climb; ends meeting in the plan, laid apart in height by hand, are joined before the run
- apply_profile: the paths are split where split_path takes the parameter (a straight was cut in the wrong place, into
pieces of a few centimetres the game takes for zero length), no piece shorter than the margin; the paths off the
ends of the route are brought to its height
- Bytom: 1600 lines, grade breaks at the joints 89 -> 20; Tarnowskie Gory: 848 lines, 223 -> 3; no step over 2 cm
2026-10-19 15:27:50 +02:00
maj00r
d25f20a56c
feat(track): 3D sleepers and switch timbers, blade heel and throw from templates, one rail carving pass
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- sleepers3d / sleepers3dplain / sleepers3dbed in eu07.ini: timbers put together from the begin, main and end parts of a model
and stretched to their length, plain sleepers of their own model; tracks whose plain sleepers would touch are laid as one
cluster, lines of timbers led by priority and turned to the bisectors of frogs and crossings at a limited rate, whole timbers
under crossings, split ones between tracks with room to part them, gaps filled per rail and overlaps shortened or dropped;
clusters worked out in a background thread while driving, on demand in the editor
- the ballast can be left out under the beams (sleepers3dbed no)
- blades get their heel and throw from the switch template or blades <heel> <throw> in the scenery; blades of double switches
run on into the track linking them to the next switch
- rail cutting at frogs, wing rails, movable noses and switch crossings done by one carving pass (RailCarve)
- tint of the rail treads applied to the colour only, without the matte band at the frog
- a switch trailed through with a movable nose set the other way derails the vehicle
- self-tests: sleepercheck, sharedzones, beamsnear, throw, sleepersbg
2026-10-17 23:32:43 +02:00
maj00r
513daa52cc
merge feat/rail-crossings: the split rail code, mitred wide crossings, guard rail treads, check rail spacers and frogs for every rail profile, with the geometric switch blades moved into RailCrossings, their shape in track_rails::switch_blade and the lowering of the head in loft_span
2026-10-17 23:32:43 +02:00
maj00r
20c4b6542e
feat(track): the blades of a switch whose frog is cut from the rails are made from its geometry: the tip is where the gauge lines of both paths are 3 mm apart, the head reaches its full width where they are a head plus 0.5 mm apart, and the heel is the shortest blade whose open flangeway stays at least 58 mm with a throw of 160 mm bent like a cantilever from the heel, or straight when that does not fit as in slips; the blade is the whole rail profile lofted from the tip to the heel, cut along the head of the stock rail, with the head lowered by the drop of the blade half of the profile file towards the tip and back to the top at a 50 mm head, and thrown with knots every 0.5 m so the vertex count does not change between the positions; the stock rails get stations every 0.5 m along the blades so their curve follows the blade, the fixed rail behind the heel starts at the heel, the old blades take their segment count per path, and the self-test command blade logs the tip, heel, drop, flangeway and the gauge lines against x^2/2R and faults on a short flangeway, a heel past the throat or a change of the vertex count
2026-10-17 23:30:36 +02:00
maj00r
569194ceae
refactor(track): the rails are planned by the class TTrack::rail_planner instead of one function: each crossing is added by its kind (grooved, wide, acute, obtuse), the acute frog of a crossing and of a switch is one acute_frog and the vee of grooved rails one add_vee, the switch frog is described as a rail_crossing, the corners of crossings at a middle angle are kept as rail_crossing instead of a copy of its fields and framed by frame_guard, wide() takes the crossing and a wide_cut value instead of ten arguments, and the knots are sorted by knots::sort
2026-10-17 23:29:08 +02:00
maj00r
22e378b910
refactor(track): a rail is laid by the class TTrack::rail_layer instead of one function of lambdas sharing a current material and the bends and fits of the ends; a piece of rail is a rail_piece value with its material, the ends of a run are passed as piece_ends, the bands across the top of the head of a running and of a shared tread are laid from one table each by lay_top, the guard and check rails take their flared offsets from one helper, and the grooved profile is split by split_grooved and cut by top_cuts
2026-10-17 23:29:08 +02:00
maj00r
a88774d279
refactor(track): the rail layout value types (crossings, sizes, check and guard rails, cuts, bands, fills, treads, layout) and the wheel and rail constants live in world/RailLayout.h in track_rails instead of inside TTrack
2026-10-17 23:28:42 +02:00
maj00r
2804978464
feat(track): at a crossing at a wide angle the rails and guard rails ending against the side of another rail or guard rail are glued to it, their ends fitted to its profile height by height instead of square ends with caps and a gap of 5 mm, so the corners of the crossing are closed; the ends at the flangeways stay open for the flanges; a loft span can shift its first and last cross-section along the track by a fit given per height of the profile, and the rail profile gives the outlines of its field and gauge sides
2026-10-17 23:28:42 +02:00
maj00r
7786076bda
feat(track): at a crossing at a wide angle each guard rail is glued to its running rail by a filler block between their webs along its whole length, so the flangeways and the gaps cut for the wheels of the other track have a floor instead of showing the ballast; the filler of the track not going through lies a millimetre lower where both overlap
2026-10-17 23:28:41 +02:00
maj00r
618a3004dd
feat(track): at an obtuse crossing the flangeway between the point rail and the knuckle rail is closed below by a filler block at the height of the webs, from the meeting point to where the point reaches its full profile, so the ballast no longer shows through the gap; the rail profile gives the middle of its web and the height where its head starts above it
2026-10-17 23:28:41 +02:00
maj00r
a30918a95e
fix(track): at an obtuse crossing the rail ending at the meeting point and the rail going on from it are joined by a mitre on the bisector of the bend, like one bent knuckle rail, instead of two square ends overlapping in a wedge, and the check rails of the two tracks meet there the same way instead of overlapping each other by 3 cm; a loft span can turn its first and last cross-section about the gauge line for such joints
2026-10-17 23:28:41 +02:00
maj00r
93d512c0f2
fix(track): obtuse crossings share the running surface too: the top of a rail crossed by the treads of the wheels of the other track takes the brighter texture between the gauge line of the other rail and the edge of its treads, so the boundary runs aslant on both sides
2026-10-17 23:28:41 +02:00
maj00r
2c8e8d00c4
fix(track): the shared running surface ends along the edge of the treads of the wheels of the other track, not across the rail: on a nose leg the edge runs aslant over the head, on a stock rail it follows the curve of the other path; only the top of the head takes the other texture, the rest of the rail keeps its own
2026-10-17 23:28:41 +02:00
maj00r
59446f9a98
fix(track): flat rail frogs have no plates in the V; the shared running surface of a nose leg goes from its tip to where the wheels of the other track stop reaching its head, on the leg only and not on the wing beside it; the stock rail of a switch is shared up to a quarter of the blade length, where the blade head is half its width and takes the wheel
2026-10-17 23:28:41 +02:00
maj00r
9448bd8c70
feat(track): where two rails share a running surface it takes the texture whose running surface is brighter; the brightness is read from the texture file over the u range of the rail head top, the shared parts are the block of crossing grooved rails, the nose of an acute frog from its tip to the end of the V, the through rail across a wide or grooved crossing, the frog of a switch, and the stock rails of a switch with frogs up to half the blade length where the blade grows to a full head
2026-10-17 23:28:41 +02:00
maj00r
2f8aeb24c0
fix(track): a crossing of grooved rails is one flat block where their lofts overlap; the rail cut by the other covers the roundings of the rail going through, the tops in the block are flat in one texture, the plates of the V reach up to the rail top, the walls of the cuts are lit and textured as walls, and the nose between two flangeways starts blunt at the width of a nose tip instead of a thin sliver standing in the groove
2026-10-17 23:28:41 +02:00
maj00r
9343ebcb13
feat(track): frogs and crossings for every rail profile; grooved rails share the floor of their grooves where they cross and need no check rails, the V beside the rail going through is one block where the lofts of the rails overlap; the nose of an acute frog of flat rails is filled between its legs as far as their lofts overlap, like a cast insert
2026-10-17 23:28:41 +02:00
maj00r
405081e81c
refactor(track): the rails of the two paths of a switch are laid by one loop for left and right switches alike, the side of the blade of a path and the blade itself come from one place, used when a switch is made, thrown and its frog found
2026-10-17 23:28:41 +02:00
maj00r
2159d682f2
feat(track): rails are cut where they cross other rails: a switch with the key frogs draws its frog, wing rails and check rails from its rails, tracks crossing other tracks get acute frogs with wing rails and check rails, obtuse points, guard rails along the quadrilateral of a crossing between 20 and 45 degrees and broken rails with guard rails at wider angles, the track going through chosen by name; sizes come from the rail profile, only for the profiles default, s60, uic60 and s39, others are laid whole; rail ends left open are closed with their cross-section; switches of older sceneries, with check rails in their includes and no key, are drawn as before
2026-10-17 23:28:41 +02:00
27a94509c4
feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
2026-10-04 01:55:35 +02:00
daeed40f15
feat(roads): junctions, height above the ground and rounded profile following the terrain
2026-10-03 20:28:37 +02:00
2f417fddcc
feat(roads): road node with generated lanes, surface and markings
2026-10-03 17:35:08 +02:00
maj00r
7ede96df5f
chore(editor): cleanup comments
2026-10-03 02:41:34 +02:00
maj00r
8f2a34b3cf
feat(editor): route design with curves and transitions
2026-10-03 02:41:34 +02:00
maj00r
e46fe6d06c
refactor(track): reusable segment init, geometry rebuild, cell removal
2026-10-03 02:41:30 +02:00
jerrrrycho
d85096f64d
reformat: remove redundant parentheses
2026-06-30 21:19:46 +02:00
1be56de0fa
Add sleepermodel optional parameter for tracks
2026-05-19 22:10:47 +02:00
docentYT
6be1b0886d
Remove sad workaround
2026-04-28 01:23:53 +02:00
docentYT
ed28eff066
use glm instead of Math3D in world
2026-04-27 00:36:03 +02:00
copilot-swe-agent[bot]
7e49aa8740
Rewrite #includes to use explicit subdirectory paths
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Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9
Reorganize source files into logical subdirectories
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Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:01:57 +00:00