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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-08 14:59:43 +01:00
Commit Graph

17 Commits

Author SHA1 Message Date
maj00r
e230d7b902 fix: a deleted model is no longer the picked node, an orthophoto tile isn't swept as a grey stub, the ED brake arrays freed
Deleting a model in the editor left the renderer holding it as the picked node, the next pick used freed memory: the renderer forgets it now (Forget_Node). A texture filled straight from memory (internalsrc:) can't be read again, released by the garbage sweep it came back grey; it stays now, and the units bound with the old name are rebound. The arrays of the ED brake force sharing are vectors, they leaked once per update. The scene hierarchy and the editor menu items go through the translation. Python caches ignored.
2026-11-03 21:45:58 +01:00
917c8f7285 Merge branch 'master' into feat/modern-editor 2026-10-08 17:44:58 +02:00
maj00r
978b99b7e5 feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on 2026-10-06 22:19:32 +02:00
c4a22eabd5 feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name 2026-10-06 21:58:57 +02:00
jerrrrycho
79bd0c8e91 fix(sonar): addressing reliability/security issues (#202) 2026-10-04 20:00:13 +02:00
27a94509c4 feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto 2026-10-04 01:55:35 +02:00
3ce9102da0 feat(roads): level crossings, spawn and removal points for road vehicles, deleting points of a road 2026-10-04 00:31:44 +02:00
daeed40f15 feat(roads): junctions, height above the ground and rounded profile following the terrain 2026-10-03 20:28:37 +02:00
2f417fddcc feat(roads): road node with generated lanes, surface and markings 2026-10-03 17:35:08 +02:00
ced26d171f feat(editor): edit parameters of a placed include 2026-10-03 00:37:17 +02:00
968594c3e9 feat(editor): include database, placing .inc templates from the node bank 2026-10-02 23:57:35 +02:00
3199f3796e feat(editor): layers window, scenery save and include descriptions 2026-10-02 22:40:52 +02:00
73f2f68aa0 feat(editor): edit session (-edit) and scenery layers 2026-10-02 21:29:18 +02:00
jerrrrycho
d85096f64d reformat: remove redundant parentheses 2026-06-30 21:19:46 +02:00
docentYT
d1f16411a1 Replace clamp with std::clamp 2026-05-01 22:14:29 +02:00
copilot-swe-agent[bot]
7e49aa8740 Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9 Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:01:57 +00:00