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Commit Graph

3 Commits

Author SHA1 Message Date
stele
3e7537d88c Fragment color multiplied by ambient color instead of luminosity. 2020-03-09 19:05:23 +01:00
stele
879f3bb360 Specular/glossines/metalic mapping added to all fragment shaders 2020-02-23 10:36:15 +01:00
tmj-fstate
6b1ab6c125 opengl 3.3 renderer shaders 2020-02-21 22:50:52 +01:00