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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-03 09:40:22 +01:00
Commit Graph

15 Commits

Author SHA1 Message Date
maj00r
db49039b9d Put the editor viewport into a top-down orthographic plan view
Opening the Plan tool now switches the whole colour pass to an orthographic
projection and pins the camera looking straight down, so the plan is drawn
against the loaded scenery rather than in a window of its own. Closing the
tool hands the camera's orientation back; leaving the editor clears the view
outright. The wheel changes how much ground fits on screen instead of moving
the camera, which with no perspective would change nothing but the clipping.

Both configured backends follow: the experimental renderer swaps the pass
projection (and fits its shadow cascades to it), the modern GL renderer uses
its existing ortho helpers. Everything reading the pass projection - the
mouse ray, the frustum test - picks the change up on its own.

The experimental renderer also publishes its colour pass camera now, which
it previously left at the interface defaults, so overlays can place world
points on screen.
2026-08-27 19:36:55 +02:00
maj00r
94b01c8ca3 Add -editor startup so the exe comes up straight in the editor
The editor was reachable only from the driver mode with F11, which meant
loading a scenario and starting the whole simulation first. With -editor
the scenario loader hands over to the editor instead of the driver, so
physics, AI and timetables never run - only the loaded world is there to
be worked on.

Without -s the scenery from eu07.ini is used, falling back to pusta.scn
when the ini names none. F11 quits instead of popping the mode, since the
editor is now the bottom of the mode stack and popping it would leave the
rest of the frame reading an empty one. Editor entry forces free-fly even
with no vehicle to leave.
2026-08-27 19:36:55 +02:00
combolek
d863ec18c3 uilayer: Implement ui.bg.opacity setting (#139)
uilayer: Implement up ui.bg.opacity setting
2026-07-12 00:41:25 +02:00
1be56de0fa Add sleepermodel optional parameter for tracks 2026-05-19 22:10:47 +02:00
docentYT
5367cb9940 Merge remote-tracking branch 'upstream/master' into utilities-simplification 2026-05-05 23:08:43 +02:00
bae20a69e8 Bring back old simulator console as ini option showsystemconsole 2026-05-01 23:51:57 +02:00
docentYT
d1f16411a1 Replace clamp with std::clamp 2026-05-01 22:14:29 +02:00
7acc34df3e Merge pull request #97 from docentYT/migrate-from-dumb3d-to-glm
Migrate from dumb3d to glm
2026-04-28 19:46:46 +02:00
docentYT
623c4f827e Remove not needed casts, variables and switch from double precission to float precission for some angle vectors 2026-04-28 00:51:17 +02:00
docentYT
1cfcf47788 use glm instead of Math3D in Globals 2026-04-26 23:27:10 +02:00
bc0e4a9e62 Specgloss shaders improvements + experimental SSAO (debug only) 2026-04-21 00:25:29 +02:00
jerrrrycho
17e83f70a2 refactor: split configparse 2026-03-15 13:25:54 +01:00
jerrrrycho
9f43dca48b refactor: create paths namespace instead of global variables 2026-03-15 11:55:30 +01:00
copilot-swe-agent[bot]
7e49aa8740 Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9 Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:01:57 +00:00