copilot-swe-agent[bot]
4b1913438d
Fix #includes in betterRenderer and ci_shadervalidator after file reorganization
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Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:26:52 +00:00
Wls50
76d5d3831d
refractive material support contd.
2025-12-04 21:44:00 +01:00
Wls50
ff50fdf110
add refraction support for materials; two pass rain shader
2025-12-04 21:43:51 +01:00
Wls50
90538c8878
initial rain material optimizations
2025-12-04 21:43:44 +01:00
Wls50
593a8a288f
add depth prepass in preparation for moving from deferred back to forward renderer
2025-12-04 21:43:34 +01:00
Wls50
596ff9d5c2
squash commits from internal:
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use gfx queue when loading dynamic textures
fix possible timeout in light culling
exclude lods & transparencies from lod test
add cpu-side submodel structure for ray testing
2025-11-16 19:00:38 +01:00
a39d972126
Some renaming
2025-04-15 01:32:56 +02:00