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719c729929
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Improve rain shader
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2026-10-26 15:51:56 +01:00 |
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a6bdeeaa2b
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Add DLSS Frame Generation (gfx.framegeneration x2/x3/x4) and Reflex (gfx.reflex) to the Vulkan renderer
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2026-10-25 20:52:12 +01:00 |
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1841e6d7b0
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Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
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2026-10-25 19:35:33 +01:00 |
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71a6628a4a
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Vulkan ray tracing: shade the heightmap terrain from its layers; longer default SSR range
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2026-10-25 17:15:58 +01:00 |
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e201c83825
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Vulkan ray tracing: trace only visible reflections, sun shadow from the shadow map, foliage switch and timings
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2026-10-25 16:09:19 +01:00 |
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08f4f6ed60
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Vulkan ray tracing: include tracks and roads, build triangle strips and fans
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2026-10-25 15:35:26 +01:00 |
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cdacb4110b
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Vulkan ray tracing: test the gathered scene around the camera, not the world origin
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2026-10-25 14:53:06 +01:00 |
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f20b1a3071
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Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
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2026-10-25 13:54:49 +01:00 |
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252b9373ea
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Add gfx.antialiasing (off, msaax2/x4/x8, taa) with temporal anti-aliasing in the GL 4.6 and Vulkan renderers
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2026-10-25 05:17:41 +01:00 |
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c48c58776a
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Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
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2026-10-25 03:06:01 +01:00 |
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9b7d02e5fb
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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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2026-10-24 20:10:24 +02:00 |
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