A deleted track whose read events or track circuit no other track took says so by the cursor, naming the signals and the circuits, and the editor keeps them for the track laid in its place, within a metre of its axis. The read of each signal goes to the piece by the signal, on the list its facing there gives, so a track laid the other way round keeps the trains reading it; the other events go to the piece at its middle, the circuit to a track lying there for the most part, a new track taking it instead of the one of the track it was made from. It happens in the step which lays the track, so Ctrl+Z takes it back and laying it again gets them again; a track which took a circuit over and is removed by another step leaves it to that step, and the events of a signal taken away stay off the tracks.
The SRK panel of a station lists what it and its lines need: signals no track reads, lines broken off where the tracks go on beyond a gap, tracks of a line of the automatic block in no block section, block sections whose tracks are gone. A row shows the place; Repair has the track by each signal read it again, as moving it does, and sets the line signals again where tracks are in no block section. A warning after an operation shows by the cursor in amber, a refusal in red as before. srkcheck counts these too, srkfix repairs, join takes the height of the ends for sceneries far above zero.
A curve laid anew, its radius changed or made compound, or a straight moved: the paths of the chain are cut again where their joints stood, set square onto the new line, each keeping its stretch of the ground, so their events, their track circuits and the cuts of the block sections stay where they were instead of being handed on along the line; the parts between the switches alike, the old even sharing kept where the joints don't follow one another along the new line.
The objects by a track taken for a change go with it by themselves: the signals and the warning discs it or its run reads, the SHP resonators by their events, and the controls of the block sections, the hectometre posts, the W17 markers and the other signs by the track nearest to them, within 12 m. They move square to the new axis keeping their offset and their turn, an object moved by hand meanwhile staying where it was put. Such a binding isn't kept in the scenery nor shown among the bound objects of the infra tool, which can still bind the object for good, and the undo and the redo take the objects back and forth with the tracks. The status of the Plan tells how many objects moved with the tracks. A path taking an object over the other way round keeps it on its side, turned as it was.
A block boundary of a line both ways has, on each track, the block signal of its trains 15 m before the joint and the one of the wrong-track trains 15 m beyond it, named after its twin with N, both on the outside of the line, the templates leaning the other way picked for the N ones, as on the lines of PKP PLK. The mixed block keeps the automatic block for the trains of the track and the semi-automatic one for the wrong-track ones: no N signals, a warning disc the braking distance before the entry signal of the wrong-track trains. A choice under the table of the lines sets either for the double-track lines of the station, kept in the record of the station, and by itself a line takes the mixed block where a warning disc stands for its wrong-track trains and no N signal does. Set the line signals places the N signals or the warning disc and takes the other away, a block boundary drawn places the N signals of a line both ways, and sbl_odstep.inc switches both block signals of a section with its 7th parameter. The name shown at the mouse while drawing takes the letter the block signal will get where its number stands already.
The station schematic shows the lines out to the next stations straightened: their block sections in the colours of their names with their lengths, the joints, the block signals and the warning discs with their km on the outside of the line, the axis in km; Lines fits them in, a section under the mouse tells its name, length and km, and a click on it flies there in the 3d view.
The track mode Kilometrage (X, under More) puts a point of the km where a track is clicked: the line, the km and, at a jump,
the km on from it. The axis of a line follows the main paths of the switches through the tracks of its points; on a
double-track line it runs between the tracks, and where they part on formations of their own and come together again it
runs along the longer one, the shorter one going by its own length with its last hectometre before they meet taking up
the difference (PKP GK-1 6.1.12). The km between the points are stretched to the length of the scenery evenly; the panel
lists the points with the stretch, the 3D view shows the axis, a tick at each hectometre, the points with their km and
the km of the lines by the mouse. Read the km from the posts turns the hectometre posts along the line into the points
of its km, a jump where two runs of numbers meet, and warns of a jump on a curve or at a station (Id-1 § 19). Each change
is a step of undo.
The station keeps its km and the direction of its numbering in its record. The block signals are named after their km, odd on track 1 and even on track 2, the sections after the signals at their ends, and each signal gets the control of its section.
Where the terrain model falls away under a fitted line by the abutments, the paths are cut off at the ends of the stretch as the line is applied and set to the bridge, in the same step of the history: they sound as on a bridge, get no formation and the terrain under them stays as the model has it, also after the scenery is saved and opened again. Tunnels and tracks set to the bridge already are left as they are. The status says how many paths went on a bridge.
A switch may lie on a concave vertical curve, and on a convex one no sharper than 2000 m (Dz.U. 2026 poz. 1225 § 58 ust. 16): the fit bends over the switches and their shared timbers where the ground does, a curve on a switch is a warning, and only a sharper convex one an error. A sharp crest of a hump keeps its curve off the switch zones. The zone of a crossing reaches only as far as the path crossed has rails, so the middle of a double slip keeps to itself.
A line runs through a switch along its main path, and through the quarters of a double slip straight on, so the long lines go through the slips and the connections between them are fitted after. Rails of the lines fitted already nearer than a sleeper is long are taken at their height, as both lie on the same timbers. A short line between two lines whose end grades can't be joined within the norms keeps only the heights of its ends, and the grade breaks at the joints. The norms speed of a line is the one most of its length is laid for, so a few tracks set much faster don't stiffen the curves of all of it.
The fault finder leaves out the places over the terrain model on a bridge or a viaduct, the ground falling away under them by the abutments. A formation modifier may be open at its start or end.
Laid to the norms, the readout says the design speed of the transition curves and of the cant: that of the track the laying goes on from or joins, or the one set for the laying. A new option takes the set speed also on from a track with its own, the new tracks get it; Ctrl+Shift+wheel steps it while laying and turns the option on. The panel shows the speed the laying under way is designed for.
A track laid on from a free end in the PKP PLK laying, by a drag out of the end, by clicks from it or laid back onto it, starts from the curvature and the cant the end has. An arc turning the same way as the end is a compound curve: a transition of the norms ramps the curvature and the cant from the one arc into the other. From a straight the arc gets its entry transition, the arc then straight its exit one. Where the way is too short the transitions are cut and the cant lowered to what they ramp, and the readout says so; with no room at all the track is laid as before and the note says why. The curves traced on the orthophoto and the recommended values of a compound curve get the transitions between their arcs too. The free laying stays as it was.
The free laying isn't the default any more. The first time a session opens the laying or the plan, a window asks how the
new tracks are laid, with the two cards of the panels (the norms marked as chosen); a click on one of them takes it and
closes the window, which comes before the offer of the terrain model of a new scenery. "Remember the choice, don't ask
again" keeps it in eu07_editor.ini (track_norms ask, free or plk), and a choice kept follows a later click on the cards of
the panels; the settings of the editor (General) choose between asking and either way. The self-test scripts start with the
free laying, as they were written for it.
M in any tab of the track mode turns the tape on: a click puts its start, the next one its end, at a free end, on the axis
of the track under the cursor or else on the ground. The readout at the cursor gives the distance in plan and in space,
the difference of height and the grade between them and the azimuth, while the second point follows the cursor and once
it's put; a further click starts a new measure, M or Esc puts the tape away. Self-test command tape.
In the top view at a metre a pixel or closer, each curved track of 5 m or more gets "R 600 L 120" by its middle and each
switch its name and its type from the kept switch record ("Rz 60E1-300-1:9 P") by its start, on a dark plate as on a plan.
A label which would cover another one is left out, the switches going first and then the sharper curves. View > Track labels
in the top view switches them off.
View > Track colours draws the rail tracks over the view in bands of the radius of their paths, of their speed or of the grade
along them, from above over the whole view and in the 3D view within 1.5 km of the camera, with the legend of the bands in
the bottom right corner. Plain keeps the lines of the top view as they were. Self-test command trackcolours.
The frog, movable nose and 3D sleeper and timber fields of the track properties and the frog chips of the switch panel stay
in place while track_features::crossings or track_features::sleepers are off, greyed, with a tooltip saying the feature is
switched off in this build; nothing changes them, copying and pasting the properties leaves them out.
After the cursor rests on a track, its label gives the grade at the place pointed at and the cant of the path, besides the
name, the length, the radius and the speed; a curve whose radius isn't written in the scenery gets the one of its geometry
instead of being called straight.
Next to the length and the radius, the readout at the cursor shows the difference of height from the start to the end of the
track about to be laid, the grade along it (one value or the range it goes over) and the speed the sharpest arc lets the
trains through at within the cant and the unbalanced acceleration of the laying limits. The self-test layclicks logs it.
The panel gives the place on the map or typed, the area, one main button, a
progress bar with Stop and a banner over the view while it loads. The terrain
grown ahead of a track goes on at the height of the one beside it and skips
the ground made by hand. The formations follow the tracks moved, laid and
removed, in the same step of the history; a whole load is one step, the
ground grown ahead none.
Dragging an end of a straight refits the curve next to it with the cant
and the transition curves recommended for the speed, keeping the curve's
own only where it had some; a plain arc laid freely came out with
transitions. Break and S-curve took the recommended transitions too. The
recommendation of a design not checked against the norms is a plain arc
now, the tools take the norms in effect rather than the ones the design
was last computed with, and the Plan panel calls the automatic choice
"None" in the free design. Self-test: norms free|plk.
The shape pulled out of a free end took a typed radius for its curve,
but the typed keys were thrown away while the drag went on, so the value
never got there. Digits now type the radius whenever the shape has a
curve and a straight.
Dragging a standing signal over the track takes it to the other side;
the side used to come from where the signal stood, so it never crossed.
The selected signal gets "To the other side" and "Turn around": the
first mirrors it over the axis facing the same trains, the second turns
it to the trains of the other direction and moves its event to the
other event list of the path. Either one swaps a head leaning to the
track for its counterpart, and an include keeps the template its
directive names, so undo brings the old file back too.
Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:
- A deleted model left its pointer in the pick list of the renderer, the
bound node of the panels, the bindings of the infrastructure and the
selection: the next pick or panel frame read freed memory. The renderer
forgets it, and one erase_model does the cleaning for all the places
which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
reason in the log, a track of an unknown type or a tributary loads as
a normal track or a river with a message, and a spline with no finite
length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
a zero history size, radius norms below zero) are refused or clamped,
where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
locale no longer throw out of the scans of sceneries, textures, sweeps,
roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
list they leave.
- The table of the keyboard shortcuts gives its stretched column a
weight, else ImGui divides 0 by 0 in the first frame of the window.
The terrain model was made once around the camera when a new scenery
took it; tracks laid on past it went over nothing. While a track is laid
or dragged out, the chunks missing within 400 m of the cursor are now
made from the model too, the nearest first, in a scenery with the
heightmap terrain placed on the map. The formations aren't made anew
after such chunks. A chip in the terrain panel turns it off.
Besides the steps of 15 degrees, Alt snaps the laid straight to the
ratios of the switches (1:4.8 to 1:26.5) of the straight track the
straight crosses, or of one within 30 m of where it starts; the label at
the cursor says which ratio to which track. The first click with Alt
within 2 m of a straight track puts the start on its axis, so a branch
or a crossing at 1:9 starts exactly on the track.
A slip went to the crossing of the selected straight with another straight within 40 m of the click. When the track under the cursor wasn't taken as a straight (a slight curve, a switch), the slip silently went to another crossing up to 40 m away. A double slip within 25 m of the click was replaced, even when the click was on a free crossing.
- The crossing nearest the cursor, within 12 m, is found among all the rail tracks. A slip goes only there; when that track is a curve or a switch, the tool says so.
- A double slip is replaced only when it is nearer the cursor than any crossing.
- The cursor is taken at the height of the straight under it, so on a grade the 3D view doesn't put the click metres away from the track.
- Before the click, the view marks the crossing the slip goes to, with its two straights, or the reason it can't go there.