windows.cpp and piped_proc.cpp reached windows.h through an imported
module's global module fragment, which does not cross the boundary.
LPT.cpp and zmq_input.cpp never had it at all - the first was in an
MSBuild batch that aborted before reaching it, the second is behind
WITH_ZMQ and has not been compiled by either CI job.
The earlier sweep only looked inside #ifdef _WIN32 blocks, but these
files are gated by CMake instead, so they have no such block.
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
Its sources reached the standard library through the project headers they
included; those are imports now. 178 headers across 56 files, plus 18 C
library headers elsewhere for memcpy/printf and friends. MSVC's STL does
not supply these transitively the way libstdc++ does.
Unqualified uint8_t/size_t and friends were reaching 24 units through
some other header on libstdc++; MSVC's STL does not do that, which broke
gl/ubo.cppm (and made its UBS_PAD macro look like garbage). Also
silences C5244, MSVC's counterpart to the clang warning about glm being
included in the module purview, which is deliberate here.