|
|
1447dcf075
|
Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
|
2026-10-27 20:56:11 +01:00 |
|
|
|
2a876befb0
|
Shade the sky and the sun by the scenery around the camera instead of the track environment flags
|
2026-10-27 16:02:36 +01:00 |
|
|
|
9dde5b0e5e
|
Take the ambient occlusion into the lighting and add a probe of the cab
|
2026-10-27 13:23:52 +01:00 |
|
|
|
719c729929
|
Improve rain shader
|
2026-10-26 15:51:56 +01:00 |
|
|
|
1841e6d7b0
|
Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
|
2026-10-25 19:35:33 +01:00 |
|
|
|
e201c83825
|
Vulkan ray tracing: trace only visible reflections, sun shadow from the shadow map, foliage switch and timings
|
2026-10-25 16:09:19 +01:00 |
|
|
|
f20b1a3071
|
Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
|
2026-10-25 13:54:49 +01:00 |
|
|
|
c48c58776a
|
Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
|
2026-10-25 03:06:01 +01:00 |
|