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1bf687b4c9
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feat(editor): the node bank in two panes, as the assets of unity: its groups on the left with the scenery templates, the entries of the chosen one on the right, as cards or a list, a search going through all of them; the models dragged from the node bank onto a model set, the templates of a set or the list of the brush or the area fill; the templates of the model sets shown with their previews; the model sets docked by the node bank by default; Polish translation
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2026-10-09 12:01:00 +02:00 |
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791d5d052c
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feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
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2026-10-09 00:42:17 +02:00 |
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9b0e88db7a
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feat(editor): node bank shows the entries as cards with the previews of their models (Previews, size of the cards 48-256 px, kept in eu07_editor.ini), in the groups and with the search as the list; images found by the names the preview generator gives them, worked out by the same code now (editor/editorPreviews: path of the model and skin, numbers of entries with the same ones in the order of nodebank.txt), read and scaled down in a thread of their own, uploaded a few in a frame, at most 512 kept, read anew on Reload node bank; images of the user interface made by the gl renderers (Create_Image/Release_Image of the imgui renderer, srgb in the modern one); Polish translation
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2026-10-08 23:55:56 +02:00 |
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4e69d8f86c
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feat(editor): fields of work chosen in the toolbar, one at a time: edit modes, tracks, signals, vehicle, roads, terrain; Toolset split into Tool options (tools of the field of work and the gizmo), Inspector (what it has selected: node with array and bend, path, road) and Node bank (list only); Scene window with the models of the scenery by layer and group, filtered by name or uuid, a click selects, a double click flies the camera to it; track window replaced by a palette of the track tools in groups (build, by the track, checks) with the tools under it, the selected path in the inspector, results of the speed, joints and infrastructure checks in a docked window; road window split into the tools in tool options and the selection in the inspector; terrain tools moved out of the editor settings into tool options together with the orthophoto settings (map menu opens them), leaving the terrain puts sculpting and chunk editing away; default layout: tool options and scene on the left, inspector on the right, node bank and checks at the bottom; Polish translation
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2026-10-08 22:41:51 +02:00 |
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c4a22eabd5
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feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name
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2026-10-06 21:58:57 +02:00 |
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maj00r
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3731520e33
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feat(tracks): track editor in one movable Tracks window with exclusive modes, a guide of what can be done in the current step and the rarely used fields folded; vertical profile window with the ground of the scenery triangles; plain pieces added at a free end, freehand only on request; curve mode edits the single curve clicked
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2026-10-05 01:21:11 +02:00 |
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maj00r
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b93c5dde60
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feat(editor): edit tracks loaded from the scenery
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2026-10-03 02:41:34 +02:00 |
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ced26d171f
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feat(editor): edit parameters of a placed include
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2026-10-03 00:37:17 +02:00 |
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968594c3e9
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feat(editor): include database, placing .inc templates from the node bank
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2026-10-02 23:57:35 +02:00 |
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3199f3796e
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feat(editor): layers window, scenery save and include descriptions
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2026-10-02 22:40:52 +02:00 |
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1497d081ff
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feat(editor): user-defined model sets, random insert from set, tabbed editor panel
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2026-10-01 18:41:35 +02:00 |
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39dd1c057f
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fix(editor): stuck brush after clicks on UI; add polygon area fill
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2026-10-01 01:17:21 +02:00 |
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3419666070
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scale/endscale/localscale per node model
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2026-05-10 13:12:49 +02:00 |
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copilot-swe-agent[bot]
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7e49aa8740
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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:16:48 +00:00 |
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copilot-swe-agent[bot]
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0531086bb9
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:01:57 +00:00 |
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