|
|
444e89558b
|
feat(roads): lanes change within a road piece (lanesto), junctions of two roads from earlier sceneries are loaded as such pieces and saved as roads; the editor leads the lanes of neighbouring pieces with them
|
2026-10-04 05:00:52 +02:00 |
|
|
|
ceae93eec5
|
fix(roads): lane transitions drawn as road with an island or a closed zone, end faces and rounded island ends, closed zone stripes on curves, banks applied to the whole road; junction banks to the ground and pedestrian crossings
|
2026-10-04 03:25:32 +02:00 |
|
|
|
27a94509c4
|
feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
|
2026-10-04 01:55:35 +02:00 |
|
|
|
d37dff11e1
|
fix(editor): ground lookups sorted once instead of walking every terrain model, orthophoto kept under the roads; feat(roads): junction sides, stop lines and junction options
|
2026-10-03 23:13:01 +02:00 |
|
|
|
502c609b13
|
feat(roads): single piece widening with generated transitions, point height tools, fix for the frame rate drop in the road tools
|
2026-10-03 22:18:53 +02:00 |
|
|
|
1d4c448e30
|
feat(roads): junctions made by leading a road out of another, width and height set at road points
|
2026-10-03 21:20:00 +02:00 |
|
|
|
daeed40f15
|
feat(roads): junctions, height above the ground and rounded profile following the terrain
|
2026-10-03 20:28:37 +02:00 |
|
|
|
e4083d507f
|
feat(roads): editor menu and window for building roads, lanes shown as trajectories
|
2026-10-03 18:21:10 +02:00 |
|
|
|
2f417fddcc
|
feat(roads): road node with generated lanes, surface and markings
|
2026-10-03 17:35:08 +02:00 |
|