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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-14 13:25:56 +01:00
Commit Graph

26 Commits

Author SHA1 Message Date
8701c5de02 Merge branch 'master' into feat/renderers-cleanup 2026-11-10 17:09:09 +01:00
jerrrrycho
441caeed64 refactor(simulation): tidy the test mode code
The test manager is reached through simulation::test() instead of a global,
the result cell is owned by a unique_ptr until the memory table takes it, the
cell value is compared with a margin, strings are built with std::format and
the --test settings moved to apply_test_mode_settings(). The driver's signal
check is folded into UpdateSpeedPosition(), which updates a speed table entry
and reports a signal at stop the head of the train just passed. The test.*
keys are listed with the other settings at the start of the log.
2026-11-07 17:12:11 +01:00
jerrrrycho
02e29f6971 feat(simulation): test mode, --test runs a scenery unattended and exits with the result (eu07/maszyna#541)
eu07 --test -s <scenery> [--test-timeout <s>] runs the scenery in ghostview with
the null renderer (models loaded, no textures), a hidden window, no sound,
network or python, and in fixed steps of 0.03 s of simulation time per frame
(three 10 ms physics steps) as fast as it can. Without -seed it uses a fixed
seed, so two runs give byte-identical physicslogs.

The scenery reports its result to the __test.result memory cell, which the
simulator always creates: value 1 passes once every vehicle has stood still for
1 s, value 0 fails at once. The run ends with exit code
  0 pass, 1 fail,
  2 a train passed a signal at stop (SetVelocity 0 0, as seen in its driver's
    speed table; SetVelocity 0 x on automatic block doesn't count),
  3 timeout (test.timeout, default 3600 s of simulation time),
  4 standstill (every vehicle still for test.standstill s, default 300, with no
    result; a pass with test.pass_on_standstill yes),
  5 error (no -s, the scenery didn't load or has no vehicles, an exception).
The test.* keys go in the scenery's config block; test.fail_if_stop_overran no
only logs a signal passed at danger. Outside the test mode a signal passed at
danger is logged.

The null renderer gets a ui backend which draws nothing, hands out the null
texture and material instead of throwing, and ends the ui frame. A GL context
is still made for the hidden window, without asking for a version, as parts
of the ui create textures with gl calls of their own. No crash dialog or
message box in test mode; the window code no longer needs a monitor.
2026-11-07 16:20:42 +01:00
maj00r
e230d7b902 fix: a deleted model is no longer the picked node, an orthophoto tile isn't swept as a grey stub, the ED brake arrays freed
Deleting a model in the editor left the renderer holding it as the picked node, the next pick used freed memory: the renderer forgets it now (Forget_Node). A texture filled straight from memory (internalsrc:) can't be read again, released by the garbage sweep it came back grey; it stays now, and the units bound with the old name are rebound. The arrays of the ED brake force sharing are vectors, they leaked once per update. The scene hierarchy and the editor menu items go through the translation. Python caches ignored.
2026-11-03 21:45:58 +01:00
765153ad91 Merge remote-tracking branch 'origin/feat/switch-blades' into feat/renderers-cleanup 2026-10-29 23:55:04 +01:00
550d47e97c Merge remote-tracking branch 'jano211/siec-radio' into feat/renderers-cleanup 2026-10-26 16:36:36 +01:00
Claude
f30fefd91c Sieć trakcyjna: przęsła wg typów sieci, wysięgniki z katalogu, bramki, kotwienia i edytor sieci
Sam kod exe z gałęzi siec-trakcyjna (bez testów, notatek i danych z tests/catenary).
Dane (data/traction_*.txt) leżą poza repozytorium.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019Tqn7T8D1Gx3ptKtZgNtX5
2026-10-23 23:15:00 +02:00
52df707f30 perf(debug): parts of the vehicle update in the debug panel: scenery animations, power grid, roads, preparation, forces, vehicle update and ai, with the counts of vehicles and physics steps; input and the start of the ui frame timed apart 2026-10-23 17:26:44 +02:00
maj00r
4512ed4e0b fix(editor): guard the places where the editor could crash outright
Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
2026-10-21 08:42:29 +02:00
2be85410ce Draw volumetric clouds, their shadows, a volumetric fog and catalogue stars from a new weather system in the GL 4.6 renderer 2026-10-16 21:44:47 +02:00
917c8f7285 Merge branch 'master' into feat/modern-editor 2026-10-08 17:44:58 +02:00
maj00r
978b99b7e5 feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on 2026-10-06 22:19:32 +02:00
c4a22eabd5 feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name 2026-10-06 21:58:57 +02:00
jerrrrycho
79bd0c8e91 fix(sonar): addressing reliability/security issues (#202) 2026-10-04 20:00:13 +02:00
27a94509c4 feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto 2026-10-04 01:55:35 +02:00
3ce9102da0 feat(roads): level crossings, spawn and removal points for road vehicles, deleting points of a road 2026-10-04 00:31:44 +02:00
daeed40f15 feat(roads): junctions, height above the ground and rounded profile following the terrain 2026-10-03 20:28:37 +02:00
2f417fddcc feat(roads): road node with generated lanes, surface and markings 2026-10-03 17:35:08 +02:00
ced26d171f feat(editor): edit parameters of a placed include 2026-10-03 00:37:17 +02:00
968594c3e9 feat(editor): include database, placing .inc templates from the node bank 2026-10-02 23:57:35 +02:00
3199f3796e feat(editor): layers window, scenery save and include descriptions 2026-10-02 22:40:52 +02:00
73f2f68aa0 feat(editor): edit session (-edit) and scenery layers 2026-10-02 21:29:18 +02:00
jerrrrycho
d85096f64d reformat: remove redundant parentheses 2026-06-30 21:19:46 +02:00
docentYT
d1f16411a1 Replace clamp with std::clamp 2026-05-01 22:14:29 +02:00
copilot-swe-agent[bot]
7e49aa8740 Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9 Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:01:57 +00:00