16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 04:29:18 +02:00
Commit Graph

7 Commits

Author SHA1 Message Date
maj00r
8a91559895 Fix infinite loop loading non-scenery files (e.g. .fiz) via cParser
The buffer-based tokenizer reads the source into memory once at construction, so
the underlying stream fail bit never flips at end-of-input. cParser::ok() was
not stream.fail(), so while( parser.ok() ) loops (TMoverParameters::LoadFIZ and
similar) never terminated -- they spun on empty tokens past EOF, hanging the
vehicle/.fiz load. Redefine ok() as "input still remains" (buffer not exhausted,
or for replay not exhausted), which terminates those loops while staying true
right after opening a non-empty file (the open checks if(!ok())).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 19:13:38 +02:00
maj00r
eec5986056 Improve binary scenery format (v5): streaming reader, smaller files, headless parallel bake
- Reader is buffer-based and streaming: the twin is read once and parsed by
  pointer, entries decoded on demand (no per-byte stream, no vector-of-entry
  materialisation), string tokens served as views into the buffer.
- Format v5 is markedly smaller without compression: string interning with
  varint indices, entry type packed into the head varint, integers as zig-zag
  varint and fractional numbers as f32 (f64 only when needed). Tokens are stored
  in original case with a quoted flag and lower-cased per consumer at replay, so
  capture is grammar-independent.
- Writer encodes entries incrementally into a compact buffer instead of holding
  a struct per token, keeping memory bounded when baking huge files in parallel.
- New headless bake mode (-bake) precompiles a scenario and all its includes into
  twins on a thread pool, with no window/renderer/scene; each file is tokenised in
  isolation and baked exactly once.
- Fix stack overflow on files with long runs of consecutive includes by handling
  include directives iteratively instead of recursively (also hardens the normal
  text load).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 18:49:09 +02:00
maj00r
65fd1c10f3 Add binary scenery format (eu7 v3) with async baking, replacing SBT
Text scenery component files (.scn/.inc/.scm/.ctr) are compiled into
per-file binary twins (.scnb/.incb/.scmb/.ctrb), handled transparently
at the cParser layer: a fresh twin (mtime-checked, version-matched) is
replayed instead of re-tokenizing text; otherwise the text is parsed and
a twin is compiled alongside it for next time.

Format details:
- per-file string interning: keywords/paths stored once, referenced by
  varint index (so node/endmodel/... are not repeated as text)
- numeric tokens stored as 8-byte IEEE doubles, not ASCII
- includes kept as references with parameters; random sets stored verbatim
  and re-evaluated on every load (choice not frozen at compile time)
- twin writing offloaded to a bounded thread pool so baking overlaps
  scene construction instead of blocking the load

The legacy terrain-only .sbt path is removed; terrain now loads as
ordinary scenery content.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 21:37:36 +02:00
docentYT
d75301f3c7 Add once again parser optimizations 2026-05-04 11:45:44 +02:00
3a42a8c158 Revert "Reduce string creations and deletions" 2026-05-04 01:24:11 +02:00
docentYT
cef6b258a1 Reduce string creations and deletions 2026-05-02 22:17:20 +02:00
copilot-swe-agent[bot]
0531086bb9 Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:01:57 +00:00