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2be85410ce
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Draw volumetric clouds, their shadows, a volumetric fog and catalogue stars from a new weather system in the GL 4.6 renderer
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2026-10-16 21:44:47 +02:00 |
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d509775269
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Cast shadows of vehicle headlights from the scene in their beam in the GL 4.6 renderer
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2026-10-16 14:13:36 +02:00 |
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466cb5339e
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Draw instances from the GPU culling with indirect draws, occlusion culling and a depth prepass
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2026-10-16 12:54:52 +02:00 |
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2f0a06b98e
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Cast shadows of scenery lamps from the scenery, nearby vehicles and the cab in the GL 4.6 renderer
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2026-10-16 11:32:45 +02:00 |
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06d7b9e9f0
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Cast shadows of the cab lamp from the cab in the GL 4.6 renderer
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2026-10-16 02:43:27 +02:00 |
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4d3a401aae
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Cull and assign LOD to instances in a compute pass
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2026-10-16 01:08:44 +02:00 |
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9277c28805
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Cull instances by compact records and draw them from a shader storage buffer
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2026-10-16 00:37:54 +02:00 |
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fd98d4eea5
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Light the scene with lamps of models, vehicle compartments and the cab lamp in the GL 4.6 renderer
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2026-10-16 00:07:08 +02:00 |
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5f365a00c5
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Fix the screen space ambient occlusion and add ground truth ambient occlusion to the GL 4.6 renderer
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2026-10-15 23:03:50 +02:00 |
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ce725c3d62
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Add sky light, physical atmosphere, auto exposure and bloom to the GL 4.6 renderer
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2026-10-15 22:16:41 +02:00 |
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2e02cf8137
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Lay the light cluster tiles over the window when the post processing is skippe; Bind the light cluster buffers when a viewport is created
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2026-10-15 20:26:23 +02:00 |
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f47172f34d
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Migration cleanup and renderer documentation
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2026-10-15 19:05:35 +02:00 |
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c77151979a
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Bind an empty shadow map instead of unbinding the shadow map unit
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2026-10-15 17:11:31 +02:00 |
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9f2ae071a6
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Use clustered light lists in forward shading
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2026-10-15 16:16:53 +02:00 |
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6aa6e505e8
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Cull lights into clusters in a compute pass
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2026-10-15 15:21:21 +02:00 |
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f85cf5fe52
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Build view-space light cluster grid in a compute pass
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2026-10-15 14:16:55 +02:00 |
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c0f45184b8
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Move light data from UBO to std430 SSBO
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2026-10-15 13:20:59 +02:00 |
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677a96c293
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Add SSBO and compute shader support to gl wrappers
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2026-10-15 12:13:44 +02:00 |
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4f72fd650c
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Remove glLineWidth probe and wide line calls that never take effect on core contexts
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2026-10-15 10:35:08 +02:00 |
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9e64244ebd
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Require OpenGL 4.6 core context and regenerate glad
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2026-10-15 01:39:32 +02:00 |
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61bfc6eb1a
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Move modern OpenGL renderer to rendering/opengl46 and rename classes
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2026-10-15 01:12:05 +02:00 |
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