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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-08 21:00:03 +01:00
Commit Graph

26 Commits

Author SHA1 Message Date
0bc29af650 Merge remote-tracking branch 'origin/feat/switch-fastenings' into feat/renderers-cleanup 2026-10-31 17:13:45 +01:00
765153ad91 Merge remote-tracking branch 'origin/feat/switch-blades' into feat/renderers-cleanup 2026-10-29 23:55:04 +01:00
96100f1155 Draw the cab probe with all the lights of the cab 2026-10-29 20:05:03 +01:00
91c6324965 Add the optional LightOnly of FreeSpotLight 2026-10-28 21:50:08 +01:00
8c6a47f42c Light the occupied cab with the light points of its model 2026-10-28 21:16:22 +01:00
65e104f813 Light the occupied cab with the light points of its model 2026-10-28 21:06:02 +01:00
9904eddd0d Light the cab with cablight/dashboardlight light points of the cab model 2026-10-28 20:55:45 +01:00
c4e23932bf Add the optional Radius, ShadeSelf, CastShadows and SoftFalloff of FreeSpotLight and make FalloffAngle 360 a point light 2026-10-28 16:18:03 +01:00
413cebed9c Hold the sky back only around tunnels and keep the cab lit by day 2026-10-28 14:01:37 +01:00
e8a90507f0 Light the cab with the sun coming in through its windows 2026-10-28 12:19:43 +01:00
1447dcf075 Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer 2026-10-27 20:56:11 +01:00
c44b243698 Shade the sky and the sun by the scenery around the camera instead of the track environment flags 2026-10-27 17:11:06 +01:00
2961ce1445 Shade the sky and the sun by the scenery around the camera instead of the track environment flags 2026-10-27 16:08:35 +01:00
2a876befb0 Shade the sky and the sun by the scenery around the camera instead of the track environment flags 2026-10-27 16:02:36 +01:00
9dde5b0e5e Take the ambient occlusion into the lighting and add a probe of the cab 2026-10-27 13:23:52 +01:00
ac0b4e5f15 Add a white balance to the tonemapping 2026-10-27 01:40:19 +01:00
550d47e97c Merge remote-tracking branch 'jano211/siec-radio' into feat/renderers-cleanup 2026-10-26 16:36:36 +01:00
719c729929 Improve rain shader 2026-10-26 15:51:56 +01:00
a6bdeeaa2b Add DLSS Frame Generation (gfx.framegeneration x2/x3/x4) and Reflex (gfx.reflex) to the Vulkan renderer 2026-10-25 20:52:12 +01:00
1841e6d7b0 Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent 2026-10-25 19:35:33 +01:00
08f4f6ed60 Vulkan ray tracing: include tracks and roads, build triangle strips and fans 2026-10-25 15:35:26 +01:00
f20b1a3071 Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections 2026-10-25 13:54:49 +01:00
252b9373ea Add gfx.antialiasing (off, msaax2/x4/x8, taa) with temporal anti-aliasing in the GL 4.6 and Vulkan renderers 2026-10-25 05:17:41 +01:00
c48c58776a Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4) 2026-10-25 03:06:01 +01:00
9b7d02e5fb Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b) 2026-10-24 20:10:24 +02:00
bd589f272d feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first 2026-10-24 05:47:11 +02:00