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96100f1155
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Draw the cab probe with all the lights of the cab
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2026-10-29 20:05:03 +01:00 |
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9bc9168230
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Keep the contact shadow march and the traced reflections off NaN normals
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2026-10-29 19:04:57 +01:00 |
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9904eddd0d
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Light the cab with cablight/dashboardlight light points of the cab model
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2026-10-28 20:55:45 +01:00 |
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c4e23932bf
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Add the optional Radius, ShadeSelf, CastShadows and SoftFalloff of FreeSpotLight and make FalloffAngle 360 a point light
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2026-10-28 16:18:03 +01:00 |
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413cebed9c
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Hold the sky back only around tunnels and keep the cab lit by day
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2026-10-28 14:01:37 +01:00 |
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e8a90507f0
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Light the cab with the sun coming in through its windows
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2026-10-28 12:19:43 +01:00 |
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c44b243698
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Shade the sky and the sun by the scenery around the camera instead of the track environment flags
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2026-10-27 17:11:06 +01:00 |
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2a876befb0
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Shade the sky and the sun by the scenery around the camera instead of the track environment flags
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2026-10-27 16:02:36 +01:00 |
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9dde5b0e5e
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Take the ambient occlusion into the lighting and add a probe of the cab
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2026-10-27 13:23:52 +01:00 |
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ac0b4e5f15
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Add a white balance to the tonemapping
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2026-10-27 01:40:19 +01:00 |
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719c729929
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Improve rain shader
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2026-10-26 15:51:56 +01:00 |
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a6bdeeaa2b
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Add DLSS Frame Generation (gfx.framegeneration x2/x3/x4) and Reflex (gfx.reflex) to the Vulkan renderer
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2026-10-25 20:52:12 +01:00 |
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1841e6d7b0
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Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
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2026-10-25 19:35:33 +01:00 |
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71a6628a4a
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Vulkan ray tracing: shade the heightmap terrain from its layers; longer default SSR range
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2026-10-25 17:15:58 +01:00 |
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e201c83825
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Vulkan ray tracing: trace only visible reflections, sun shadow from the shadow map, foliage switch and timings
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2026-10-25 16:09:19 +01:00 |
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f20b1a3071
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Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
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2026-10-25 13:54:49 +01:00 |
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252b9373ea
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Add gfx.antialiasing (off, msaax2/x4/x8, taa) with temporal anti-aliasing in the GL 4.6 and Vulkan renderers
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2026-10-25 05:17:41 +01:00 |
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c48c58776a
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Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
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2026-10-25 03:06:01 +01:00 |
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9b7d02e5fb
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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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2026-10-24 20:10:24 +02:00 |
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bd589f272d
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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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2026-10-24 05:47:11 +02:00 |
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