Labels:
- every button, field, tooltip and message of the editor reread for a beginner: short nouns for the fields with the
sentence in the tooltip, the less used options under More settings, one glossary (field of work, template, track,
grade), sides told from directions, degrees and per mille as signs, messages built from one format string
- plural forms through STR_P; the last entry of a po file is read too, and the Polish plural rule is in the header
- lang/editor_pl.po: the code pass entries merged, 391 entries no code uses and 3 duplicates dropped
- roads: the notes and errors naming a road translated; the build options and the layout fold the texture length,
kerb sizes, traffic share, roundabout part, height over the ground and junction speed limit under More settings, the
lanes start folded
Grade lines fitted to the terrain model (NMT), a line or the whole scenery at once:
- fit_ground: a robust fit on nodes 5 m apart; the ground parting from the line (a bridge, a viaduct, a wall) is gone
past rather than followed, the bends keep off the switches as far as their curves reach, a run of bends the same way
is one point of intersection, a curve with no room is as sharp as the room lets it be
- the ends of the line and the other paths of its switches leading into lines fitted already bound the line by what
the tracks between can climb; ends meeting in the plan, laid apart in height by hand, are joined before the run
- apply_profile: the paths are split where split_path takes the parameter (a straight was cut in the wrong place, into
pieces of a few centimetres the game takes for zero length), no piece shorter than the margin; the paths off the
ends of the route are brought to its height
- Bytom: 1600 lines, grade breaks at the joints 89 -> 20; Tarnowskie Gory: 848 lines, 223 -> 3; no step over 2 cm
editormodeselftest.cpp keeps the dispatch, the list of the commands and the step; the groups go to
editormodeselftest{scene,sleepers,sweep,track,switch,join,signal,terrain,rails}.cpp, the sleeper commands (beams,
sharedzones, sleepersbg, beamsnear, sleepercheck) in a group of their own; the frame count and one_line shared through
editormodeselftest.h. The output of geomhash, sleepercheck, wings, space, guards, crossings and switches is the same on the
seven sceneries of the regression.
- the panel shows the scope and what's found first, then Place and Move for all, then each missing or wrong marker with its
own button and a click flying the camera there; the spacing, tolerances, height, model and turn are under Settings
- a click on a green point (no marker) or a red one (marker standing wrong) in the view puts or moves that marker alone
- the check starts around the camera
- one camera flight, fly_to, instead of four copies of it
- self-test fouling show=1 and place=one
- the switch tool asks what to place: a switch, a slip switch, a crossing or a connection of tracks (crossover, double,
scissors, ladder), with the templates and the options of that kind only and one line of how to place it with the mouse;
the bar of hints says the same, the wheel keys of a connection included; panel in its own editormodeswitchtool.cpp
- templates are listed by their names, the lengths a and b and the rest of the label in the tooltip
- the panel of a selected switch shows its length, its type and its drive; the name, number, rail, kilometre and angle are
under Details
- one toolbar: the tools are no longer drawn a second time down the edge of the view; the track tools show select, lay,
plan, switch and parallel, the others behind More, which starts closed again (setting track_tools_all)
- the infrastructure tool has no button nor key
- the gizmo options start closed, the node bank isn't drawn in the track mode
- no drive models: said in plain words
- self-test switchkind
- SleeperRules: the rules beams are laid by and the faults counted where the layout breaks them
- SleeperGeometry: plan helpers, beam boxes with their overlap and support tests and a grid of cells, shared by laying, filling
gaps, keeping beams apart and checking instead of three copies of each
- SleeperPaths: sampled paths, how near they run and whether one carries another; the tracks near a track and the stretches of
a path where a test holds, shared by paths_around/unsettle_around and shared_zones/zones_of
- SleeperFeatures: frogs and crossings the timbers turn to; SleeperLines: lines of beams, the rails they carry, where they part
- SleeperLayout: clusters and their layout, given the epoch instead of reading it; SleeperModels: the models of the beams
- SleeperWorker: the layouts kept per epoch and worked out in the background, behind a small interface
- TrackSleepers: the facade, laying the instances, the shared zones and the check
- sleepercheck reports a digest of all beams; geomhash skips empty chunks instead of crashing
The layout is unchanged: geomhash, sleepercheck with the digest, wings, space, guards, crossings and switches give the same
output on baltyk, zz_rozjazdy_id4, zz_rf_slips, zz_rf_wide, zz_slips_s42, zz_demo_przechylka and zz_connections.
- sleepers3d / sleepers3dplain / sleepers3dbed in eu07.ini: timbers put together from the begin, main and end parts of a model
and stretched to their length, plain sleepers of their own model; tracks whose plain sleepers would touch are laid as one
cluster, lines of timbers led by priority and turned to the bisectors of frogs and crossings at a limited rate, whole timbers
under crossings, split ones between tracks with room to part them, gaps filled per rail and overlaps shortened or dropped;
clusters worked out in a background thread while driving, on demand in the editor
- the ballast can be left out under the beams (sleepers3dbed no)
- blades get their heel and throw from the switch template or blades <heel> <throw> in the scenery; blades of double switches
run on into the track linking them to the next switch
- rail cutting at frogs, wing rails, movable noses and switch crossings done by one carving pass (RailCarve)
- tint of the rail treads applied to the colour only, without the matte band at the frog
- a switch trailed through with a movable nose set the other way derails the vehicle
- self-tests: sleepercheck, sharedzones, beamsnear, throw, sleepersbg
The frogs, crossings and check rails of feat/rail-crossings next to the track editor and the switch paths made of pieces of feat/track-join-ux. The self-test commands of the crossings (frog, geomhash, frogkey, guards, railtime, crossings and switches 0|1, now called throw 0|1 because the editor already has switches) go into their own group selftest_rails.
The switch, with the switches joined to it, keeps its shape and one grade over its whole length: it is moved,
turned and tilted to the end of the track, and the tracks at its other ends follow it.
The diverging path p3-p4 takes its heights, grades at the ends and cant from the main path p1-p2 (the cone of
its cant) after every gizmo change: grade and cant rings, moving an end and editing a control vector. The tracks
joined to it follow its ends and grades. The grade ring measures along the main path and the gizmo stands in its
middle; the start vector of the diverging path slides along the main one and turns with it.
The rotate gizmo stands along the track. The cross ring changes the grade about the middle or the selected
end, the joined tracks take the grade at the joints; the ring along the track changes the cant of the track
or of the selected end, the joined tracks take it at the joints and ramp it. On a control vector the cross
ring tilts it up or down. Ctrl steps by 5 degrees, 1 per mille, 5 mm.
W turns the track (about its middle or the selected end) and a selection of tracks, the joined tracks follow.
E lengthens the track at its free end: a straight stays straight, an arc keeps its radius, cant and grade.
The gizmo on a control point moves, turns or lengthens the vector; the control point of the track joined
there turns with it, at a switch the vector only slides along the switch. Straight neighbours dragged along
keep their tangents and become straight again when nothing bent them.
- the height along the new track is a smooth curve through points on the ground under the foot of the ballast, added where the track would hang or sink more than 0.1 m, at least 10 m apart; the paths are cut there, each joint keeps one grade on both sides
- the clicked ends and the free ends joined keep their height and grade as before; no grade limits
- self-test layclicks: how far the foot of the ballast goes over and under the ground along the paths laid
- each click of the lay tool and the end of a drag out of a free end take the height of the ground under the lower foot of the ballast plus its depth, the rails never under the ground at the axis
- heights between the clicks follow a curve which keeps the grade of the track laid from at the joint and leaves with the grade of the chord, onto a free end with the grade of that track; no grade limits
- the cursor follows the ground along its ray instead of the level of the last point
- self-test layclicks: heights of the ground and the track, grades and grade breaks at the joints