tmj-fstate
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54b648fb5b
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shader reflection color calculation tweak
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2020-08-12 20:57:57 +02:00 |
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stele
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c4945d3f32
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Fixed "param_glossiness" missing from final gloss formula in materials utilising gloss maps.
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2020-07-16 18:05:37 +02:00 |
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stele
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758b3bfe78
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Merge branch 'master' of https://github.com/tmj-fstate/maszyna into tmj-master
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2020-03-09 19:15:01 +01:00 |
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stele
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3e7537d88c
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Fragment color multiplied by ambient color instead of luminosity.
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2020-03-09 19:05:23 +01:00 |
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tmj-fstate
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a8b47c3c97
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Merge pull request #11 from antonisauren/tmj-master
Specular/glossines/metalic mapping added to all fragment shaders
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2020-03-01 03:21:03 +01:00 |
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tmj-fstate
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09ad3dbacd
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application component state switches, chromatic aberration post process filter, minor ai logic tweaks, minor cab controls tweaks, minor bug fixes
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2020-03-01 03:16:12 +01:00 |
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tmj-fstate
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642b8fb623
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compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
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2020-03-01 03:09:55 +01:00 |
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stele
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879f3bb360
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Specular/glossines/metalic mapping added to all fragment shaders
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2020-02-23 10:36:15 +01:00 |
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tmj-fstate
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6b1ab6c125
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opengl 3.3 renderer shaders
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2020-02-21 22:50:52 +01:00 |
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