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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 15:39:20 +02:00
Commit Graph

9 Commits

Author SHA1 Message Date
maj00r
b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00
maj00r
6550c88536 give importers the headers module templates need
A template defined in a module interface is instantiated in the importing
unit, where its body's types must be complete. A declaration reaching the
importer only through the interface's global module fragment is not
enough for MSVC: cParser::operator>> uses std::stringstream, and every
unit that parsed a float got an incomplete type.

526 headers across 161 units, derived from what each interface's template
bodies actually name.
2026-09-10 01:20:33 +02:00
maj00r
ce5ee288ff fix the clang CI build
Every module unit now includes the standard headers it uses. Declarations
reaching a unit only through an imported module's global module fragment
are reachable but not visible, so ADL misses the free operators older
libstdc++ declares beside a type - reproduced on ubuntu 24.04 (libstdc++
13), where gl/vao.cpp could not compare vector iterators.

Also drops a stale editor/editorSettings.hpp from the MSVC source list,
which broke the Windows configure step, silences the deliberate
include-in-purview warning in the glm wrapper, and removes GCC support:
clang or MSVC only.
2026-09-09 22:52:28 +02:00
maj00r
3f7960aad5 pch migration to modules [wip] 2026-09-09 20:35:26 +02:00
copilot-swe-agent[bot]
7e49aa8740 Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:16:48 +00:00
jakubg1
c217081823 Launcher improvements
Launcher windows are more Starter-like now:
- The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen.
- The current window is spanning the entire rest of the screen.
- Scenarios are now grouped into categories in the exact same way as Starter does.
- Some drawbacks include:
  - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window.
  - The GUI doesn't update when the screen resolution is changed.
2025-09-09 16:40:04 +02:00
jakubg1
84980a4484 Improve the keymapper
The keymapper, available as one of the options in the starting menu when the EXE is run without a scenery specified, has undergone a few changes:
- Key descriptions are now parsed the way Starter does and are displayed in the window. They are also no longer consumed when saving to a file.
- Unbound keys are now also displayed as well. Not all of them though; some entries won't exist if they are not specified in the eu07_input-keyboard.ini file.
- You can now unbind a key by pressing F10.

The Parser has got a new boolean option: `skipComments`, true by default to leave current behavior unchanged. When set to false, comments will be parsed as ordinary tokens.
2024-03-03 03:00:47 +01:00
milek7
1626864bfe cleanup 2019-08-09 00:45:38 +02:00
milek7
ee65ca77e3 add missing files 2019-07-31 17:22:13 +02:00